Hey there Hoppereenos!
For starting the new Level, you will need to have completed the previous Levels prior to move on. So you need Game Play Level 47 done to move to 48. 48 to 49. 49 to 50… and so on (Main Walkthroughs complete). You also need to make sure you XP Level is at the same Level if not higher (it is common for the XP to be higher than Game Play usually).
Now to the Random Changes….
First off, with another new level comes more new pricing. This means all items on previous levels will move down in cost. WOOHOO!! Following are the new price changes for the current Buildings in the town. The Base price of the building is in red. The multipliers for the Level will be next to them. You can see how they decrease as a new level hits.
Level 52: 4X Cost
Level 51: 4X Cost
Level 50: 3X Cost
Level 49: 2X Cost
Level 48: 1.6X Cost
Level 47: 1.4X Cost
Level 46: 1.3X Cost
Level 45: 1.3X Cost
(Level 44-1: No Multiplier)
As you can see to top two highest levels and bottom two are the same, so during those blocks you won’t see a change. Think of it this way. When you buy a car brand new, it is at its top dollar mark up cost. Overtime, the car depreciates in value and continues to until it hits the bottom or base cost. Same here. The Buildings are expensive brand new, but in time after more NEW things are introduced, its originally cost will drop.
If you want an overall on ALL the pricing, check out our Realty Guide Page.
NEW BUILDING COSTS
Remember…the BASE price is indicated in Red. The current price is in black. Don’t confuse the base price (in red) with the current price (in black).
|Honest John’s Computers||$264,500 Current Price|
|Bloaters at the Squidport||$162,500 Current Price|
Level 45 (X1.3)
|Fortress of Chocolitude (Aspirational)||$10,000,000 Current Price|
(Aspirational buildings will NOT change in pricing. They are a set price.)
|Indoor Tennis Courts ($129,000)||$167,700 Current Price|
|ZiffCorp Office Building ($254,000)||$330,200 Current Price|
|ZiffCorp Sign ($137,500)||$178,750 Current Price|
Level 46 (X1.3)
|Classy Girls Strip Club ($300,000)||$390,000 Current Price|
Level 47 (X1.4)
|Quimby Compound ($250,000)||$350,000 Current Price|
Level 48 (X1.6)
|Gold Navy ($181,000)||$289,600 Current Price|
Level 49 (X2)
|D’Amico Summer Home ($273,000)||$546,000 Current Price|
|Old Abandoned Warehouse (Squidport)($177,000)||$354,000 Current Price|
Level 50 (X3)
|Municipal House of Pancakes ($250,000)||$750,000 Current Price|
Level 51 (X4)
|Monroe Family Therapy Center ($300,000)||$1,200,000 Current Price|
Level 52 (X4)
|Springfield Slaughterhouse ($315,000)||$1,260,000 Current Price|
Some of the Characters didn’t really make much of a sound when they were brought into the game. They still do not quite make that much noise, but George Washington & Guiseppe do make some noise now when tapped.
CHANGES TO BOB CLONES
It looks like the timers on the Clones are back to the same as in Act One. So now you will see them Spawn every 10 minutes instead of the 5 minutes.
Another change that is more a visual one, you will now ONLY see the Clone Bobs in Neighbors towns instead of them and the Mutant Veggies.
(If you look at the images here, you will also see the lil actions the Clones do if you let them stop for a bit. One Pops like Popcorn, One dances, One rubs butter all over himself. Lol.)
EVENT TASKS NOT HIGHLIGHTED
Many Players have been vocal on this one. Essentially, when a task has “priority” on the list it is highlighted in Yellow and appears at the top of the Characters available tasks when you go in to assign them jobs.
After a while, those tasks tend to lose their “priority” and get shuffled into the appropriate time slot for the Characters instead. This has been going on now a while in the game, but just wanted to touch on it again.
In short, don’t worry. The tasks are still there, just being moved down in the “priority” line to the other tasks. So make sure you are sending them out on the task you actually want them to do.
TRADE DONUTS FOR IN GAME CASH
This was introduced a few Levels back, so I am just updating it for the newest Level 52.
First it’s important to note that the higher the level you are the more cash you’ll get for your donuts. Here’s the breakout at Level 52:
Again this will vary depending on your level. The above numbers reflect it if you’re on Level 52. As you increase your level over level 9 you’ll start to increase the payout for each one. We won’t go into too much detail with this because we honestly do not encourage you to do this in your games. It is a waste. Do not spend donuts for in game cash…it’s just not worth it (at any level).
Now for that one thing we will continually keep reminding you to check 😉
CONFIRM DONUT SPENDAnd of course, your constant reminder (as we ALWAYS get comments on this)…check that Confirm Donut Spend. NO ONE wants to lose donuts on accidental sped up tasks or purchases. The new menu, you will find this in any menu by tapping the cog wheel in the top right corner. (You can also reset your sound from here.)
So there are a few random changes. I am still looking to see if anything more pops ups. I will update this post if I do. What do you think of the new stuff? Any changes you see that we have not listed? Let us know.