Daily Archives: May 3, 2016

Wild West 101: Town Plaza Jobs (Act 2)

Hey Howdy Hey Tappers!

Time to hitch up the wagons and head out west, because the Wild West has hit our Springfields! With bandits to tie up, guns to sling, gold to pan & gold ole’ Homer getting everyone all riled up!

With so many layers to this event, it’s easy to get confused with what’s going on.  But, that’s where we come it!  To guide you through the ins and outs and break it all down in a manageable way, that anyone can quickly understand.

In this post we’re going to break down the jobs available at Town Plaza for Act 2.  These jobs are designed to help you earn more event currency…not only the Deputy Badges you’ll need for Act 2 prizes but also the “crafting” currency (Pickaxes, Hats & guns) you’ll need to “hand in” at the General Store to earn even more Deputy Badges! By the time we’re done you’ll have the ins, the outs & and the know how to fully understand who can go on what job and how to get them there.  Plus, as a bonus, i’ll also give you my strategy for completing jobs at the Town Plaza.

I know many of you had some confusion with this during Act 1, which resulted in you missing out securing all of the prizes.  So hopefully, this post will eliminated that issue and get everyone all of the Act 2 prizes.

So let’s get to it shall we?

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Wild West 2016 Calendar: Act Two

Hey there Rootin Tootin Shootin Citizens!

Act One is over… NEXT! Act Two is now in our silly lil game and with it… MORE ROCKS!! YAH! Oh and cow tongues. MMMMMmmmmmmmm… chewy.

With a New Act, I just know y’all gonna be hootin n hollerin for some dad gum timey whimey contraption to help with your collectin. WELL TOO GOSH DURN BAD!! 😛

IT’S CALENDAR TIME!! 

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Turbo Tappin’ the Wild West: Act 2

Hey Howdy Hey Tappers!

The Wild, Wild West is alive and well in our pocket sized Springfields!  Today the Wild West Act 2 arrived on our devices…and with it apparently everyone is massively confused now.

As with all events, a new questline has lanched to help move us through the ins and outs of the event…and unlock all of the prizes.  Act 2 runs until May 17th…so 2 weeks to complete it.

Remember, the questline is there to guide you.  So when you get stuck on something, or haven’t unlocked something, just follow along with the questline and it’ll take you through everything you need to do to complete the second Act and unlock everything you need in order to play properly.  Just look for the Gold Pan Icon ico_wildwest_store in your task bar.  Any tasks you see associated with that icon are related to the event.  So, if you’re stuck…keep going until you no longer see that pan.

So let’s take a look at the questline to see just what you need to continue this rootin’-tootin’ adventure  in your pocket-sized Springfield…

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Wild West Act 2 is Live!

Update: Now that i’ve been able to get back in, I’ve updated the post below with a few more bits of info.  The update of this post now explains WHY you can’t get Snake to do the task at the Town Plaza & about the Wanted Bandits.  Also, some of you are confused about a “mystery prize” in the General Store after Day 14’s donuts…that’s covered below as well.

Servers are having issues…I’ve been booted 5 times now.  Info is best I can get you for now…I’ll update anything I need to once it’s not 4am 😉

Hey Howdy Hey Tappers!

Welcome to the wee early morning hours…at least here on the East Coast.  It’s just after 4am…and the showdown begins at dawn!  So much for high noon!  Act 2 of the Wild West is upon us…so have at it my friends!

Remember…this is an automatic change in your game.  Nothing to download, it should just start up in your game..

Things should auto-start for you with a task for to build the Jail, you’ll need 5 Springfielders for 30 seconds.  This is then followed by a quest for Snake (4hrs), Wiggum (2hrs) & Springfielders who can go to the Town Plaza…

Just what does Act 2 have in store for us?  Let’s take a look…

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