Hey Howdy Hey Tappers!
The nerds have invaded Springfield! Ok just one nerd, and he’s not all that bad. And only in Springfield can Professor Frink, with the help of Homer, open up a black hole that transports doppelgangers, robots and Stephen Hawking (!) to our pocket sized Springfields! This multiverse event hit our devices and it’s full of alternate universe inspired decorations, buildings & characters!
This Event is broken up into 3 Acts, with each Act containing part of the story. To help you move along with the event you’ll get several prizes per Act. Each prize will either be something fun for Springfield or something to help you move along in the event. For the Third Act you’re tasked with collecting Anti Matter () to unlock each prize!
So let’s take a closer look at this second prize and just what happens when you unlock it in your Springfield…
And you’ll have an option to place or store it for later. Remember if you store it you’ll have to go into your inventory later to retrieve it.
Here’s a look at the dialogue that pops up when you unlock/pace this item:
Homer: Is this crazy plane safe to fly?
Mecha Hawk: Of course! It’s actually the safest form of crazy travel.
Here are some quick facts about the Crazy Plane:
Build Time: Instant
Conform-O-Meter: Vanity +100
What Does it Do?: Animation when tapped. Blades spin. Guns on the side fire, smoke comes out.
And there you have it, the details behind the Crazy Plane, the second Sci-Fi Act 3 prize..
So that my friends is the full breakdown of the second Act 3 prize!
What do you think of the Crazy Plane? Have you unlocked it yet? Where have you placed it in your Springfield? Looking forward to finishing out Act 3? Sound off in the comments below, you know we love hearing from you!