Hey Howdy Hey Tappers!
The nerds have invaded Springfield! Ok just one nerd, and he’s not all that bad. And only in Springfield can Professor Frink, with the help of Homer, open up a black hole that transports doppelgangers, robots and Stephen Hawking (!) to our pocket sized Springfields!
The Sci-Fi event hit our devices yesterday afternoon and with it arrived, not only Stephen Hawking and doppelgangers, but a whole new questline to work our way through!
As was mentioned on the rundown post Act 1 runs until August 30th, and you’ll need Homer free for a variety of 6s tasks to get things started.
Remember, the questline is there to guide you. So when you get stuck on something, or haven’t unlocked something, just follow along with the questline and it’ll take you through everything you need to do to complete the first Act and unlock everything you need in order to play properly.
So let’s take a look at the questline to see just what you need to do to close the black hole and restore order to Springfield…
Dark Matters Pt. 1
Auto start
Build the PolyVac- Free, 6s
Completed Task Earns $100, 10xp
Dark Matters Pt. 2
Auto start
Make Homer Spit Plutonium Into Acid to Form the Black Hole- 6s, Earns $35, 1xp
Here’s where you’re Awarded Stephen Hawking
Completed Task Earns $100, 10xp
Dark Matters Pt. 3
Auto starts
Make Homer Wiggle Through the Wormhole- 6s, Earns $35, 1xp
Completed Task Earns $100, 10xp
Dark Matters Pt. 4
Auto starts
Make Homer Do 37 Experiments for Hawking
Make Homer Refuse to Do a Task
Completed Task Earns $100, 10xp
Make Homer Kidnap Alternate Homers from Other Universes- 6s, Earns $35, 1xp
Completed Task Earns $100, 10xp
Alternate Homers
Make Evil Homer Case the Joint- 4hrs, Earns 33
Make Alternate Homers Fraternize- x4. 4hrs, Earns 33
This is where the event launches, prior to completing Alternate Homers, but after Dark Matters Pt. 4.
Dark Matters Pt. 5
Auto start
Tap Some Robots- x5
Completed Task Earns 25
Dark Matters Pt.6
Auto start
Use the SciFighter
Completed Task Earns 25
Dark Matters Pt. 7
Auto start
Make Homer Relax in the Brown House- 2hrs, Earns 33
Make Frank Grimes Prepare High Voltage Defenses- 4hrs, Earns 66
Completed Task Earns 25
The following starts after Dark Matters triggers
Do Me a Solid Pt. 1
Homer starts
Build the 3D Printer- Free, 6s. This leads to Crafting.
Completed Task Earns $100, 10xp
Do Me a Solid Pt. 2
Auto start
Use the 3D Printer to Make a Demo- Craft 1 item
Completed Task Earns $100, 10xp
Do Me a Solid Pt. 3
Auto start
Level Up Your 3D Printer
Completed Task Earns $100, 10xp
Do Me a Solid Pt. 4
Auto start
Completed All Required Demos for Any Item
Use Future Bucks to Get Items
Grime and Punishment (If you have Frank Grimes)
Homer starts
Make Frank Grimes Prepare High Voltage Defenses- 4hrs, Earns 66
Across the Multiverse
Auto start
Tap 3 Robots in a Friend’s Town
Completed Task Earns $100, 25xp
Photo-Sensitive Deficiency
Auto start
Use a Flash During SciFighter
This questline will trigger for you once you’ve completed your first SciFighter Battle, and the PolyVac as cooldown (4hr wait), so your second battle is available.
What’s the Matter? Pt. 1
Hawking starts
Make Alternate Homers Gather Exotic Matter- x5. 4hrs, Earns 33
At this point you’ll start to see the prize quests popup, reminding you to earn Dark Matter to unlock prizes. I’m not going to cover them in this post, but that’s what they are.
Also, at this point (after What’s the Matter Pt. 1 has launched, you’ll see a questline popup from Bart provided you have the Super Collider) Here’s that questline:
A Matter of Density Pt. 1
Bart starts
Make Bart Dump Paper Towel into a Gravity Toilet- 30s, Earns 66
After completed you’ll be awarded a free Black Hole
A Matter of Density Pt. 2
Lenny starts
Make Lenny Retrieve the Frappuccino- 4hrs, Earns 66
A Matter of Density Pt. 3
Lenny starts
Make Lenny Hip-Check Carl into the Abyss- 4hrs, Earns 132
What’s the Matter? Pt. 2
Hawking starts
Make Ned Pray to the Sky Finger- 8hrs, Earns 33
Make Stephen Hawking Roll His Eyes- 8hrs, Earns 33
What’s the Matter? Pt. 3
Hawking starts
Make Stephen Hawking DJ Some Tunes- 1hr, Earns 33
What’s the Matter? Pt. 4
Hawking starts
Make Stephen Hawking Ponder the Nature of the Sky Finger- 8hrs, Earns 33
Make Ned Enjoy the Calming Numbness of Faith- 8hrs, Earns 33
What’s the Matter? Pt. 5
Hawking starts
Make Stephen Hawking Wonder If He’s a Simulation- 4hrs, Earns 33
Make Homer Relax in the Brown House- 2hrs, Earns 33
Make Alternate Homers Absorb Knife Thrusts- x4, 4hrs, Earns 33
Make Evil Homer Scheme- 4hrs, Earns 33
What’s the Matter? Pt. 6
Hawking starts
Force Hawking Drive His Wheel Chair Up and Down Stairs- 8hrs, Earns 33
What’s the Matter? Pt. 7
Hawking starts
Make Stephen Hawking Fight for His Rights- 8hrs, Earns 33
What’s the Matter? Pt. 8
Hawking starts
Make Stephen Hawking Rocket Around Town- 8hrs, Earns 33
What’s the Matter? Pt. 9
Hawking starts
Make Stephen Hawking Think Without Getting Tapped by Sky Finger- 8hrs, Earns 33
Make Evil Homer Scheme- 4hrs, Earns 33
And that completes the questline!
What are your thoughts on Act 1 so far? Enjoying the dialogue? Thoughts on the prizes? Which one are you most excited for? Sound off in the comments below, you know we love hearing from you!