Site icon The Simpsons Tapped Out Addicts

Secret Agents Prize Guide: Act 2, Prize 7 Wayne Slater

Advertisements

Hey Howdy Hey Tappers!

The spies are invading Springfield!  Yes, the Secret Agent update has hit our games.  We’ve got hacking, drones, dossiers & a whole new prize track to work our way through!

This Event is broken up into 3 Acts, with each Act containing part of the story.  To help you move along with the event you’ll get several prizes per Act.  Each prize will either be something fun for Springfield or something to help you move along in the event.  For the Second Act you’re tasked with collecting Personal Intel           () to unlock each prize!

The seventh (and final) Act 2 Prize awarded at 74,800 is Wayne Slater, because every town needs their own version of Jack Bauer…

So let’s take a closer look at this seventh prize and just what happens when you unlock it in your Springfield…

Once you’ve collected 74,800you’ll automatically be awarded Wayne Slater and you’ll see this message popup:

You’ll be given the option to Place Wayne immediately in Springfield or Store him in your inventory for later.  Remember if you store him you’ll have to go into your inventory later to retrieve it.

Once you place Wayne you’ll see his Unlock Message Popup:

And he’s part of the Secret Agents Character Collection:

He does come with a full questline once you’ve unlocked him.  Here’s a look at the Turbo Tappin’ Version:

The Sound of Two Lips Flapping Pt. 1
Wayne starts

Make Wayne Slater Have a Dangerous Flashback- 1hr, Earns $70, 17xp

The Sound of Two Lips Flapping Pt. 2
Wayne starts

Make Wayne Slater Drink at Moe’s- 4hrs, Earns $435, 115xp (Requires Barney if you have him)

The Sound of Two Lips Flapping Pt. 3
Wayne starts

Make Wayne Slater Practice Martial Arts- 8hrs, Earns $275, 70xp

The Sound of Two Lips Flapping Pt. 4
Wayne starts

Make Wayne Slater Awaken the Sleeper Agent- 4hrs, Earns $175, 45xp

The Sound of Two Lips Flapping Pt. 5
Wayne starts

Make Wayne Slater Have 24 1-Hour Adventures- 24hrs, Earns $600, 150xp

And yes, this questline will remain after the event is over.  So no rush to complete it.

 

And here are some quick details about Wayne Slater…

Earns: Regular Character, earns at a regular rate, not premium.
Linked To: No building or item liked.
Voiced: No, he’s not voiced.
Intel Task: Yes, he has a task at the HQ to earn Intel.  Earns at a regular rate 40 intel/4hrs.
Tasks: Here’s a look at his tasks…

Wayne Slater’s Permanent Tasks:

Task Length Earns Location
Have a Dangerous Flashback 1hr $70, 17xp Kwik-E-Mart
Awaken a Sleeper Agent 4hrs $175, 45xp Outside/Visual
Pratice Martial Arts 8hrs $275, 70xp Outside/Visual
Have Vivid Nightmares 12hrs $420, 100xp Brown House
Have 24 1-Hour Adventures 24hrs $600, 150xp Brown House

And there you have it, the details behind Wayne Slater, the final Secret Agents Act 2 prize!

What’s Next?

Bonuts! (Bonus Dounts)- Yes there are bonuts with this event!  For every 5,000  you collect after you’ve unlocked Wayne Slater you’ll have a shot at 1, 2 or 3 donuts!

Beyond that it’s just hanging out until Act 3 hits on April 25th! (Tuesday)

So that my friends is the full breakdown of the seventh and final Act 2 prize!

What are your thoughts on Wayne Slater? Have you unlocked him yet?   Ready for Act 3? Sound off in the comments below, you know we love hearing from you!

Exit mobile version