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Dog Days Building Tasks

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Hey Howdy Hey Tappers!

Now that the Dog Days Event is over, it can be a bit overwhelming to take a look at the prize haul and figure out just what to do with everything.  With an event that ran 5 weeks (almost), it can be hard to remember what arrived with week 1 and want it did.  It can also be hard just remembering what the heck came with this event.

While I break down each item individually and include character tasks there, if there are any, it can be difficult to remember just who goes where.  So I’ve compiled one list of all the character tasks associated with a building.  Now you’ve got one place to go back and look to see which character animates which building from the Dog Days Event.

So let’s take a look…

Note: In this list I only included “Odd Ball” characters to animate the buildings.  Meaning regular Springfield characters, not associated with the building in general, who have a task at one of the event buildings.  If the building came with the character it’s not included in this list.

Building Character Task Length
Springfield Animal Police Academy Lou Teach Dogs to Aim Guns 6hrs
The Pitiless Pup Attack Dog School Mr. Burns Get the Hounds Trained Up 8hrs
Pet Costumes Flanders Get Baz the Cutest New Outfit 4hrs
Cheep Cheep Cheap Dewey Largo Get Sir Winston Some Puppy Treats 4hrs
Dog Playground Willie Run with the Wolves 8hrs
Animal Hospital Bart Take Santa’s Little Helper for a Checkup 4hrs
Neuterville City Hall Ralph Help Danger Dog with a Case 8hrs
Puppy Gap Dr. Hibbert Shop for Sweater for Rosa Barks 4hrs
Abercrombie and Fetch Lisa Try to Make Fetch Happen 6hrs
Bones and Noble Ralph Find Books that are More his Speed 8hrs

Thoughts on the list?  Have you been sending these characters on tasks at these buildings?  Sound off below, you know we love hearing from you!

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