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Terwilliger Event Calendar Act Three

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Hey there Hoppereenos!

Time now for Act Three of our silly lil Terwilliger Event. Another new batch of items have been introduced along with a New Currency to collect. New Currency to collect? How on earth will we keep up? A Calendar of course!

As per usual, I will be starting the Calendar one day AFTER Act Three releases so you can factor in time you will need to send Characters on tasks, get Buildings, and fully launch the Event. I will also be stopping it the night BEFORE Act Three ends, as it is REALLY early in the AM for the USA.

Again, do not panic. Remember that it is slow going at first so you may “appear” to be behind, but as you progress in Act Three you will start to see that you are getting more and more and more. So just go at a pace that fits you, but remember the more you play the more you will get.

Here we go…

Now you have a basic daily breakdown for 13 days based off of approximately 1235 Music Notes a day. Similar to the previous Calendars timeline. That should help you to know by now what you are capable of getting while playing.

 


BREAKDOWN OF PRIZES ACT THREE

Here are the Prizes you can win for Act Three along with the amount of Music Notes you will need to get them.

 Springfield PD Blimp- 1050

200 DNA Strands- 1550

200 Theater Masks- 2100

Opera Krusty 4,200

200 Fertilizer- 6,000

200 Corn- 7,800

200 Theater Masks- 11,000

Dame Judith Underdunk- 16,050

 


A FINAL NOTE BONUS

Don’t stop collecting Music Notes once you hit 16050, because you WILL have that extra chance at the 3 Donut Mystery Boxes once again. Word of caution on this one, if you are NOT in your town when you hit the bonus, any additional Music Notes collected may not count towards the 3000 (they will your main total). So be careful. If you are close, you may want to go back to your Springfield just before you hit it. This is due to once it triggers the final prize, it will take a few minutes to go through all the pop ups for it. This causes the Bonus Round Pop Up to delay as you tap through them. That means any additional beyond the 16050 earned when you hit it will NOT count to the A Final Note Bonus until you see the Pop Up. For instance if you earn 16150, the extra 100 will go to your total, but nothing will add to the Bonus until A Final Note Bonus pops up. So the counts may be slightly off. 

For every Additional 3000 Music Notes you collect, you will get the chance at tapping on one of 3 Mystery Boxes with 1, 2, or 3 Donuts inside. 

If you miss your chance the first time or even second, you can retry for $150,000. So make sure you have some cash set aside if you want to buy your donuts. (I intentionally did NOT use my trick on this one so you can see how much it costs to try again. The 3 donuts were in the center box on this one without the trick.)

 

Now… the shortcut trick I use for these and the Level Up Bonus boxes you can try in your games. This is completely up to YOU to try it.  Just press and hold down on the box on the far right. Do not let go, keep pressing down. Watch the lights. They will cycle through around, back and forth, and flashing. Once they cycle all the way through one time, let go. (Usually as the lights are cycling to meet up at the top.) It is how I have usually avoided paying any extra cash for my 3 Donuts. My luck has been pretty good with it, but for many… it is still just another fun way to play. You may or may not get the 3. Use at your OWN risk. 😉 

 

There you have the Act Three Calendar for collecting Music Notes and the Prizes you can win with them.

What do you think of Act Three so far? How is your Music Notes Collecting going? How many do you have? Looking forward to a specific prize? Let us know.

~Bunny

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