Hey Howdy Hey Tappers!
Seeing a LOT of questions/concerns in the comments about whether or not you’ll be able to earn enough clapboards (
So let’s calm those worries and quickly breakdown the math and how to succeed in getting everything….
First…(like I reminded you for Act 1) let’s remember the Ralph way of tapping. Don’t over think it. Just have fun and tappa, tap, tap. 🙂
There are several ways to earn Clapboards during Act 2. I’m just going to cover the bare minimum freemium ways that apply to everyone. If you have premium characters/buildings that earn currency..well you’ll just be WAY ahead of the game 🙂
So according to the Calendar you’ll need 4,386
Let’s break down how simple it really is…
Here are the items we have a firm daily control over…
Tapping Feral Monsters
So these guys have max of 40 in your town at once, with a bank of 40. (so 80 max) The files indicate that the spawn rate is every 20 minutes…now here’s what’s a little more confusing, the number that spawn every 20 minutes. (Note: Some of you are reporting seeing more…)
It appears to me, based on how i’m interpreting things that it’s NOT 1 every 20 minutes (and that’s based just on what i see in my game..these things are everywhere!). It looks like it’s a rate of 4/20 minutes that spawn. That’s how i’m interpreting what I see in the files…I could be wrong, but that’s how it looks to me. (and it makes sense based on what I observed during Act 1)
Note: IF you’re having problems with your Spawn Rates, or the Feral Monsters aren’t dropping Clapboards for you…that is not normal. If it’s happening contact EA.
For safety sake I’m going to assume you can tap 120 of these/day. Which is way less than i’ve managed to tap today, but I’m being safe here.
So we know that as of right now there are TWO Feral Monsters to tap….those with wings and those without. Those with wings earn you 10
Because I’m not certain the spawn rate of non-winged to winged Feral monsters (I have an idea, but without 100% certainty I’m not going to assume anything), I’m going to just use the 10
So 120 feral monsters/day x 10
Neighbor Actions
You’re allowed 9o total neighbor actions/day (1 tap=1 action…and we’ve got a neighbor actions covered on this post. Towards the bottom). Each tap yields 5
Giant Monsters
The Super Monsters spawn at a rate of 2/4hrs, and will continually spawn at that rate (even if you haven’t cleared them yet) until you have 10 in your town at once. (in otherwords if you clear them every 4hrs, you’ll always have 2 Giant Monsters waiting for you when they’re cleared).
We know that the blue and yellow ones earn 150
We know that these spawn at a rate of 2/4hrs over a 24hr period…and it’s continual until you cap out at 10/day. Because of this you can assume you’ll be able to clear 12/day..based on your build up from the previous day/overnight build up. (i.e. you don’t lose time for sleeping…)
We also know that most of those 12 will be the Blue and Yellow Monsters…but we can assume that at least 2/day will be Purple and Yellow and at least 1/day will be the Olive Green and Red. So that breaks out the 12 for the day as follows:
9 Blue/Yellow @ 150
2 Purple/Yellow @ 210
1 Olive Green/Red @ 255
So that breaks it out as:
1,350
420
255
So 2,025
Note: It is to your maximum advantage to send multiple characters to defeat Giant Monsters when you can…i.e. if you can send two characters do it to get the bonus. Some of you aren’t understanding why. You think it’s better to send 2 characters to defeat two different Monsters because you’ll earn 300 for 2 characters vs 210….the math above shows you that using the bonuses is better. Most of you are missing the fact that the monsters build up, they don’t disappear.
Let’s say you have 4 monsters in your town. And 4 Characters that can battle monsters. 1 of the monsters you can send two characters to defeat (earning 150 +60), 1 of them you can send 3 characters to defeat (earning 150+60+45) and 2 you can only send 1 character to…
Your BEST Strategy is to send all 5 characters to defeat the two with bonuses:
-So send two to defeat the one that you can send two to. (Earning 210)
-Send three to defeat the one you can send three to (Earning 255)
And WAITING until those are cleared to clear the two you can earn 150 for. Because when the four hours are up and you’ve defeated those monsters and earned all of that extra currency. You can go back and defeat the ones that you left hanging out earning an additional 150 currency for each.
So this method you would earn 765 currency (+ more because new monsters will have spawned once the 4hrs are up) vs only earning 600 Event Currency for sending 1 character to defeat all 4 at once.
Make more sense?
Trick-Or-Treating
This is one thing that will increase as time goes on and you earn more MAG points. (If you’re still confused about MAG Points, check out this post) Initially you can only send Bart Trick-or-Treating (Squeaky Voiced Teen too, if you have him). But if you craft 1 item that earns MAG points, you’ll unlock Milhouse too. And the list increases.
Assuming you only earned MAG points via the Act 1 Prize Track you’ll at least have Bart, Milhouse, Martin and Nelson unlocked for Trick-or-Treating
So each will earn 30
30
So right now we’re at 4,155
But the Calendar says you need to earn 4,386
There are a few ways….
Questline…
You’ll earn 240
So 240
Daily Challenges
You will occasionally receive a daily challenge that will earn you more
Of course the total amount for act 2 will vary for each player, based on how many you get throughout act 2
Friend Actions in YOUR Town..
When your friends tap on cameras on your town you can clear those spots to earn 1
MAG Prizes
Several of the MAG prizes award
And of course there are a large chunk of you who will be able to earn more
-Character tasks at MAG. Count Burns, Booberella, Suzanne the Witch and the Space Mutant (all characters from previous THOH Events) all have the ability to earn 50
-Premium characters Trick-or-Treating. Squeaky Voiced Teen unlocks at the Rich House for Trick-or-Treating along with Bart initially. He can earn an extra 50
-Unlocking more characters for Trick-or-Treating via MAG points. Several other characters will unlock with more MAG points as you progress through Act 2
So the bottom-line relax. This one really is easy. And you should have no problem unlocking everything with steady game play… 🙂
Remember…have some fun! It’s a game, it’s made to be fun! 🙂
What are your thoughts on the math of Halloween Act 2? Easy stuff? Feel like you can relax now? Excited about Halloween now that we’re getting into it? Sound off in the comments below, you know we love hearing from you!