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Homerpalooza 101: Jam Sessions for Act 3

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Hey Tappers!

Hope you’ve got your dancing shoes on and your cell phones ready to light up the night because Homerpalooza has arrived in Springfield! That’s right the rock fest has begun! One key aspect introduced in Homerpalooza is Jam Sessions.

NOTE: This post is the conclusion to Act 1 – Rock and  Act 2 – Pop ~ Jam Session 101’s….

Jam Sessions:

So in this event, similar to a few events in the past (TapBall, Superheroes, Halloween come to mind), you’ll be tasked with sending characters on a secondary task.  In this case it’s Jam Sessions.

From the Event Hub or in the top right of your screen, click on the stage icon to send characters to Jam Sessions.

Jam Session Stages:

Jam Sessions are conducted at four various stages in each Act. In Act 1 – Rock, Jam Sessions were conducted at the Rock Stage, Moe’s Tavern, Kwik-e-Mart, and eventually The Simpsons House (if you unlocked it in the prize track). In Act 2 – Pop, Jam Sessions were also conducted at the Pop Stage, Moe’s Tavern, Kwik-e-Mart, and eventually Springfield Elementary (if you unlocked it in the prize track). Finally in Act 3 – Hip Hop, your Rock characters (identified by the logo) and your pop characters (identified by the  logo) will continue to have Jam Sessions at their four respective stages. However, you’ll now also have Hip Hop characters (identified by the  logo) that can have Jam Sessions at the Hip Hop Stage, Moe’s Tavern, Kwik-e-Mart, and eventually Krusty Burger (when you unlock it in the prize track).

As you may have noticed, Moe’s Tavern and Kwik-e-Mart are listed as venues for your Rock, Pop, and Hip Hop characters. Every time you go to conduct a Jam Session at these two venues, the game will randomly assign whether the stage is a venue for your Rock  characters or your Pop  characters or your Hip Hop  characters. The game will only show you the characters that can jam on that stage at that time. It will also be indicated at the bottom of the event hub whether the stage is Rock, Pop, or Hip Hop. As it’s random, you could have one of nine possibilities for these two venues:
1) Moe’s Tavern = Rock, Kwik-e-Mart = Rock
2) Moe’s Tavern = Rock, Kwik-e-Mart = Pop
3) Moe’s Tavern = Rock, Kwik-e-Mart = Hip Hop

4) Moe’s Tavern = Pop, Kwik-e-Mart = Rock
5) Moe’s Tavern = Pop, Kwik-e-Mart = Pop
6) Moe’s Tavern = Pop, Kwik-e-Mart = Hip Hop

7) Moe’s Tavern = Hip Hop, Kwik-e-Mart = Rock
8) Moe’s Tavern = Hip Hop, Kwik-e-Mart = Pop
9) Moe’s Tavern = Hip Hop, Kwik-e-Mart = Hip Hop

Jam Session Characters:

Various characters can Jam (perform on stage) to earn more event currency.

In Act 3, Rock characters that can jam at any of the four Rock stages are the same ones from Act 1 that have a blue icon next to them, and include:

In Act 3, Pop characters that can jam at any of the Pop stages have a pink icon next to them, and include:

In Act 3, Hip Hop characters that can jam at any of the Hip Hop stages have a green  icon next to them, and include:

4 characters can jam at the Rock, Pop, or Hip Hop Stage, while only 2 can jam at Moe’s Tavern, Kwik-e-Mart, Simpsons House, Springfield Elementary, and Krusty Burger. If you fill a stage, you get 200 bonus event currency ( in Act 3).

Star Management:

The more frequently you send characters, the better the character will get (i.e. Practice Makes Perfect), and as a result, the more event currency they will earn. The goal is to get your characters to 5 star performers to earn the most event currency possible from each Jam Session, as higher star ranks earn more rewards from Jam Sessions.

Each character has a base star value:

Star Ranks Characters Currency Payout
1 Star Homer, Apu, Rev. Lovejoy, and Dr. Hibbert 25
1.5 Star Weird Al Yankovic, Nick Delacourt 37
2 Star Lisa, Bart Mihouse, Ralph, Nelson 50
2.5 Star Bleeding Gums Murphy, Shredder Stevens, Freddy Freeman, Rockstar Maggie 62
3 Star Maggie, Alaska Nebraska, Krusty 75
3.5 Star Leon Kompowsky 87
4 Star 100
4.5 Star 112
5 Star  Alcatraaz 125

As shown above, 1 star characters earn 25 event currency. 2 stars earn 50 event currency, 3 stars earn 75, 4 stars earn 100, and the maxed out 5 star characters earn 125 event currency.

When sending characters, you get 200 bonus event currency for filling the stage, so best to fill those stages up.

Upgrading Characters:

Each character requires 80 star points to rank up to the next half star. Each Jam Session awards the character 5 star points. So it takes 16 Jam Sessions to be upgraded to the next half star. Alternatively, you can spend 1 donut per 5 star points (or 16 donuts to level up a complete half star) – though we never recommend spending your precious donuts to do so.

Time commitment wise, it takes 4 hours per Jam Session, 16 Jam Sessions to upgrade half a star, so 64 hours to upgrade half a star. Homer, Apu, Rev. Lovejoy, and Dr. Hibbert will require 8 half-star upgrades to reach 5 stars, so that’s 512 hours or 21 and a third days of practice. This time commitment is reduced by 64 hours for every half star a characters base star rank is higher than 1 star.

Tips and Tricks:

Be sure to check out the Act 1 post for Tips and Tricks; including filling your smaller stages first, completing the task for free after 3 hours and 36 minutes, and lining up all 8 stages to have fans migrate there.

 

And that’s it my friends. A few quick tips to make Jam Sessions in Springfield rock, pop, and hip hop….

What are your thoughts on Jam Sessions? Have any other tips or tricks you can share for Act 3? Rank up any Act 3 characters yet? Sound off in the comments below, you know we love hearing from you!

 

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