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THOH XXVII 101: Releasing the Beasts Act 1

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Hey Howdy Hey Tappers!

Fall has arrived and there’s a haze over our Springfield’s, that can only mean one thing….it’s Halloween in our pocket-sized towns! This year EA’s thrown a little magic into the mix, with an Angelica Button theme invading our towns.

We’ve got beasts to battle, creatures to capture, wizards to wand wave and goblin gold to gather! Quite a few alliteration altercations huh?

Yesterday, Super Safi wrote a great, detailed, post all about the Beasts.  How you capture them and enchant them.  So now you’re all wondering, “Ok I’ve got these Beasts captured and under my enchanted spell, now what?”

Well, you release them back into the wild.  Why?  Let’s take a look….

So this event is a little different than past events, like say Homerpalooza, that once you’ve cleared the Beast’s Dark Mana & Filled the Light Mana you no longer need the wizards to earn event currency.  In other words, once captured they’ll earn event currency independently, without requiring other characters.

It’s different.  It’s fun. And it helps earn currency quickly. Also, makes it important to have more Beasts in Springfield.  Since once you’ve captured them all the wizards powers are pretty much useless.

Once captured (and enchanted) not only do the Beasts continue to earn their own event currency but they also award bonus decorations.  Unique items to each Beast (except for the Treestache, his items are trees/shrubs you can already buy in the game) that you’ll unlock when you release the Beasts. Let’s see how it’s done…

How Do I Release The Beasts?

Once you’ve cleared all the Dark Mana and filled all of the Light Mana for each Beast, you’ll be tasked to Release Each Beast…

To release the Beast simply tap on the floating head icon over their Lair…

And simply tap start…

Each Beast you release will leave his Lair and roam around Springfield for 4hrs.  After the 4hrs are up they’ll earn wands and goblin gold (same for each Beast).

How Do I Get the Decorations?

In addition to the even currency, each Beast will also drop a decoration unique to that Beast when released.

For Act 1, each Beast has 3 unique decorations Except for the Treestache, who I won’t cover here, who drops trees/shrubs available in the store for in-game cash. You can unlock each decoration multiple times.

What Are the Decorations? 

Here’s the decoration breakdown….

Kearneymon

Captured Look:

Decorations: 

All Decorations have Conform-O-Meter Impact of Vanity +100

Item: Kearneymon Flag
Size: 1×1
What Does It Do: Fire on flag is animated, fire burns but doesn’t destory flag

Item: Nerd Gold
Size: 1×1
What Does It Do: Nothing, no animation

Item: Wedgie Skeleton
Size:
2×1
What Does It Do: Nothing, no animation


Lewd

Captured Look:

Decorations: 

All Decorations have Conform-O-Meter Impact of Vanity +100

Item: Dance Platform
Size: 2×2
What Does It Do: Nothing, no animation

Item: Mead Crates
Size: 3×2
What Does It Do: Top bottle of Mead drips

Item: Chaise Lounge
Size:
2×3
What Does It Do: Nothing, no animation


Wiggops

Captured Look:

Decorations: 

All Decorations have Conform-O-Meter Impact of Vanity +100

Item: Weapon Rack
Size: 1×2
What Does It Do: Nothing, no animation

Item: Lard Lad Donut
Size: 2×3
What Does It Do: Nothing, no animation

Item: Crushed Car
Size:
5×3
What Does It Do: Nothing, no animation


That’s it my friends, the Beast decorations and the details on each one.  Not a whole lot to them, but some fun little decorations that can be used in Springfield.  The BEST advantage to each captured Beast is that once they’re captured you no longer need other characters “attacking” them to earn event currency.  Each Beast will earn currency on its own so your wizards can be free to work on enchanting new Beasts!

What are your thoughts on the decroations?  How about releasing the Beasts?  How are you doing on the prize track currency?  Sound off in the comments below, you know we love hearing from you!

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