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Should I Spend Donuts On the Movementarian Compound and The Leader?

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Hey Howdy Hey Tappers!

In our games, the snow is falling and TSTO is calling yoo hoo!  It’s the most wonderful time of the year Tappers, Christmas in TSTO!  And this year EA is insulting everyone with a true Sacrilegious Christmas…nothing says 2020 quite like this! And nothing says the holidays like buying stuff!

As we all know, that limited-time label can tempt us to grab everything in sight because it’ll be gone soon.  But don’t sweat it!  That’s where we come in to tell you what’s worth those donuts and what you might want to hold off on.

Wondering if you should add the Movementarian Compound and The Leader to your Springfield?  Well before you hit that confirm button let’s break down the pros and cons of adding this cult duo combo to your town…


Building/Decoration: Movementarian Compound
Character: The Leader
Donut Cost: 150 Donuts
Size:
13×13 (I think, it’s really hard to count the squares in the snow…)
Earns:
$300,30xp/12hrs
Conform-O-Meter:
Socialism +20
Can Be Placed:
grass|pavement|dirt

Leaves stores January 13th, 2021

The Rundown:
-Standard price for a character/building combo
-Helps earn event currency at a premium rate
-Voiced
-Comes with questline
-Visual Tasks are 8hrs and 12hrs
-Uses the compound for quests

What Did I Do?:
Grabbed it. Can’t have a Movementarian Event without The Leader!

Here’s a look at the tasks…

The Leader’s Permanent Tasks:

 

Task Length Earns Location
Shoot a New Propaganda Video 1hr $105, 26xp Movementarian Compound
Change the Oil in the Spaceship 4hrs $260, 70xp Movementarian Compound
Go Hunting 8hrs $420, 105 Outside/Visual
Wash his Robes 12hrs $600, 150xp Outside/Visual
Whip Unruly Followers 24hrs $1,000, 225xp Movementarian Compound

I’ll have the full dialogue of the questline up later on, but for now, here’s the Turbo Tappin’ version of the questline…

Unhappy Hunting Pt. 1
The Leader starts

Make The Leader Wash His Robes- 12hrs

Unhappy Hunting Pt. 2
The Leader starts

Make The Leader Put His Own Spin on It- 4hrs

Unhappy Hunting Pt. 3
The Leader starts

Make The Leader Give Groundskeeper Willie a Head Start- 4hrs
Make Groundskeeper Willie Run for It- 4hrs
Make Grant Connor Fire Another Warning Shot- 4hrs

Unhappy Hunting Pt. 4
The Leader starts

Make Quimby Release the Lobbyists- 2hrs
Make The Leader Give Lobbyists Haggis for Reference- 2hrs
Make Grant Connor Track Willie’s Scent- 2hrs
Make Smithers Run Home to Get the Hounds- 2hrs
Make Burns Try to Drive the Tank- 2hrs

Unhappy Hunting Pt. 5
The Leader starts

Make The Leader Hand Out Pamphlets- 2hrs
Make Groundskeeper Willie Ambush the Hunters- 2hrs
Make Herman Hermann Ambush the Hunters- 2hrs

Thoughts on the Leader and Compound?  Will you be spending the donuts to bring it to your Springfield? Did you already?  Why or why not?  Where have you placed it in your town? Design plans?  Sound off in the comments below, you know we love hearing from you!

And feel free to share some photos of your design plan as well! If you need help (or a refresher) posting photos in the comments, check out this post

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