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Sci-Fi Prize Guide: Act 1, Prize 5 Sgt. Skinner

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BEFORE we get into the Sgt. Skinner Post.  I’ve got a couple of poll questions I’d like you guys to answer about him (and unlocking him)…

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And this one…

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Hey Howdy Hey Tappers!

The nerds have invaded Springfield!  Ok just one nerd, and he’s not all that bad.  And only in Springfield can Professor Frink, with the help of Homer, open up a black hole that transports doppelgangers, robots and Stephen Hawking (!) to our pocket sized Springfields! This multiverse event hit our devices and it’s full of alternate universe inspired decorations, buildings & characters!

This Event is broken up into 3 Acts, with each Act containing part of the story.  To help you move along with the event you’ll get several prizes per Act.  Each prize will either be something fun for Springfield or something to help you move along in the event.  For the First Act you’re tasked with collecting Dark Matter () to unlock each prize!

The fifth (and final) Act 1 Prize is awarded at 24,000  is Sgt. Skinner, because having to watch that episode wasn’t torture enough 😉 …

So let’s take a closer look at this fifth prize and just what happens when you unlock him in your Springfield…

Once you’ve collected 24,000  you’ll automatically be awarded Sgt. Skinner and he’ll automatically join your Springfield…

So you will not have an option to store him.  He’ll join your Springfield immediately.

And he’s part of the Interdimensional Travellers Character Collection:

Sgt. Skinner does come with a questline, which will start right up for you once he’s joined Springfield.  Here’s a look at the Turbo Tappin’ version of his questline:

Sgt. Skinner’s Robot Parts Club Pt. 1
Sgt Skinner Starts

Make Sgt. Skinner Infiltrate Skyberdine Systems- 12hrs, Earns 33, 100xp

Sgt. Skinner’s Robot Parts Club Pt. 2
Sgt Skinner starts

Make Sgt. Skinner Accept Springfield Canon- 1hr, 33, 17xp

Sgt. Skinner’s Robot Parts Club Pt. 3
Sgt. Skinner starts

Make Sgt. Skinner Get Tested for Brainitis- 8hrs, Earns 33, 70xp

Sgt. Skinner’s Robot Parts Club Pt. 4
Sgt Skinner starts

Make Sgt. Skinner Try to Get Away in a Car- 8hrs, Earns 33, 70xp

Sgt. Skinner’s Robot Parts Club Pt. 5
Sgt Skinner starts

Make Sgt. Skinner Coexist with Principal Skinner- Requires Re-Neducation Center 8hrs, Earns 33, 70xp

The questline will remain after Act 1 ends.  However, I do not know (because I know many of you will ask this) if the dark matter will change to Act 2 currency.  I can only assume it will..but I don’t know for sure. 

And here’s a look at Sgt. Skinner’s Permanent Tasks:

   

Task  Length  Earns Location
Accept Springfiel Canon 1hr $70, 17xp Brown House
Tie Up in Chair 4hrs $175, 45xp Outside/Visual
Practice Combat Routines 8hrs $275, 70xp Outside/Visual
Infiltrate Skyberdine Systems 12hrs $420, 100xp Skyberdine Systems
Howl in the Basement 24hrs $600, 150xp Brown House

 

Also to note…Sgt. Skinner is NOT voiced.

And there you have it, the details behind Sgt. Skiiner, the fifth, and final, Sci-Fi Event Act 1 prize!

What’s Next?

BONUTS!- For every 3,000 you earn, after unlocking Sgt. Skinner, you’ll have a chance to earn 1, 2 or 3 Bonus Donuts!

So keep earning that Dark Matter, even after you’re done with the prizes to earn as many bonuts as you can!

What do you think of Sgt. Skinner? Have you unlocked him yet? Close to it?  Ready for Act 1 to end next week?  Sound off in the comments below, you know we love hearing from you!

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