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Treehouse of Horror XXIX – Act 3 Prize Guide – Bazaar

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Let’s face it…when it comes to a Canon Springfield, there is nothing as bizarre as an Egyptian Bazaar!  See what I did there?  Used to words that sound the same but aren’t spelled the same and have two completely different meanings.  Like, Where and Wear.  I mean you can’t wear a bazzar, no matter where you are…that would be bizarre…right?

But, here we are…at Prize 2…and it is pretty cool looking, even if you have to go “Non-Canon Springfield” to use it.  It is one of those nice concepts, like Dracula-La Land, where you can place it over roads to make it more realistic. Pretty cool.

Let’s take a look at the details!

It’s kinda big…but looks great!

Act 3, Prize 3- Bazaar
Size: 10×10 Build Time: 4hrs
Earns: $200, 20xp/12hrs
Conform-O-Meter: Constumerism +10
Can be Placed: On grass|pavement|boardwalk|pier|dirt
What Does It Do: Task for Martin there, have a Bazaar Experience

Dialogue When Placed:
Martin:Oh my goodness! An outpost of the exotic ancient Sahara has opened in Springfield! Finally, my years of practice bargaining at the Springfield Elementary Haggle Club will pay off! I’m off to drink tea and save big on rugs and fezzes.
TASK: Reach Level 12 and Build the Springfield Library – Make Martin Have a Bazaar Experience- 8hrs, Earns $275, 70xp

Bart: So, how’d the bazaar bargaining go?
Martin: Not well. I got a nice-looking fez, but in return I seem to have sold myself into slavery as a camel-dung collector.
Bart: Still, it’s good to learn a marketable skill.

I love Martin.  It’s great having a smart kid besides Lisa in our towns. The rest? Not so smart. In fact, the number of smart kids to dumbasses is almost Bizarre! (sorry…had to use it once more).

Next Prize- THE GRAND PYRAMID!!!  Spooky!

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