Let’s start with what you should have done…if you were listening. You should have couched a couple of your daily task rewards (left them uncollected), until the game flipped to Act II…so you start right out with 1,500 to 3,000 Buzz Colas on the first day, before you even started tappa, tappa, tapping to get your Act II prizes.
That said…if you didn’t do that, no worries. There is no use in crying over spilled cola. Especially since these are all digital colas anyway.
So, let’s move onto the math and the numbers and the “freaking out, because you are already SOOOO BEHIND!!”
You are going to be fine. Take this from a guy who had to say this about a zillion times to people at my daughter’s wedding. It was an amazing event…made all the better, because we stayed calm, and enjoyed every moment, no matter what came down the road. Life is like that. If you look for the details to whine about, you’ll never be happy. But, if you can roll with glitches, and smile…you’ll always have “everything you want.” But, I digress…
Let’s look at the numbers.
As Alissa laid out for everyone, here are the basics about collecting Buzz Colas (BCs).
So the ability to earn Duffs is now gone. Your counter prize track for Act 2 has reset to zero because you have zero Colas. So forget about that wonderful Duff…time to get your Buzz on with Cola!
You’ll earn Buzz Cola very similar to how you earned Duff during Act 1….
So…BEFORE YOU ASK… there is no real advantage that is evident, for sending your fighters to one battle station or the other. They earn the same number of BCs, wherever they are fighting, they just switch roles from assaulter to defender.
However, by not placing everyone in the same battlement, you do get to mix up the animation, while earning the same rewards…mostly. It does depend on how you have “fortified” the two areas, as the one with the highest bonus will produce more. But, I’m not going to sweat it. I think playing both sides at this point is more fun.
Let’s get onto the math…so you can start freaking out!
Please…don’t freak out.
If you set your timers for every 4 hours, you will EAsily get everything offered. There are no “late starts” waiting for the download. It auto started on the 6th…and you are good to go. So GO! Start tappin’… get Maggie! She is a bon-a-fied warrior!
There really are no excuses here…this act is repetitive, and easy…with some fun prizes.
Did YOU finish Act I? What is your favorite prize so far? Let us know…we LOVE to hear from you. OK…well…MOST of you.