Hey Howdy Hey Tappers!
These days TSTO seems to be all about the downtime. That dreaded word so many long-time players hate to see. Let’s face it, these days even when there’s an event (or mini-event) going on there’s still LOADS of downtime in TSTO. It’s funny because we used to crave downtime because the events were so intense we wanted time to figure out what to do with the items. With event tasks becoming more mundane with every update, it can leave some Tappers frustrated at the shell of what TSTO used to be.
This game used to spark ingenuity, creativity, and fun with players. If we wanted a design, or particular “look”, in Springfield we had to think of creative ways to make it happen, as we weren’t just given the item. Things like drive-ins, parking garages, skyscrapers, and more…now they’re a staple in the game, but “back in the day” we used to have to come up with creative 3D designs to make these ideas come to life in our town.
It’s time to go back and see if we can reignite that creative TSTO spark for many of us…and bring back the reasons many of us fell in love with this game in the first place.
Over the next few weeks (or months), as time allows I’m going to be going back into our archives and breathing new life into design posts from 5-6 years ago. Ideas to get the “creative juices” flowing. Or, as Patric might say, this is my own version of DID…
Let’s start at the very beginning…because it’s a very good place to start. Back in 2013, (I still can’t believe I’ve been doing this for that long…) I wrote a post about Building a Better Springfield, and tips you could use to help build your very best Springfield. One of the first tips I gave was about the Neighborhoods in Springfield:
It’s All Good In The Hood: Consider The Neighborhood
House farming does have its perks, if you do it right. While I’m not a house farmer myself (come on EA give us more houses!) I do have neighbors who are. When done right house farming can make your Springfield look like it has nice neighborhoods where people would want to live. Don’t just stick houses here and there around Springfield, and don’t stack them all up on top of each other either. Consider your placement of each house, and how it will fit in a neighborhood setting.
Tip: Keep all of the ‘special houses’ together (Flanders, Simpsons, Wiggum, Skinner, etc) and keep the other houses together, in multiple number (Purple House, White House, Brown House, etc).
Even though house farms aren’t all that popular these days, I’m still a big fan of Residential Neighborhoods in TSTO. When I design my Springfield I always picture myself as a resident in my town, and how I would want/expect things to look. This applies to houses as well.
Think about how houses are in most towns. Houses aren’t just stuck here and there around a town. In real life, houses are generally built up to make residential neighborhoods. Of course, there are exceptions to this of course, in particular, if you live in the country. BUT for the most part, in real life neighborhoods exist. You generally have a neighbor next to you.
And, In real life, or at least where I grew up, houses face each other. You have 2 sided streets & cul-de-sacs. Places that feel like a neighborhood, and not just a row of houses.
One of my biggest pet peeves in TSTO is the inability to rotate buildings 360°. Even more frustrating, the inability to rotate 360° means you can’t make double-sided streets in your neighborhoods, which in turn means you can’t really create realistic-looking neighborhoods in TSTO.
However, there is a way to still create these realistic neighborhoods in TSTO despite not having 360° rotation. It just takes a little TSTO trickery, in the form of clever tree (and other object) placements. If you aren’t already doing this in your Springfield, here’s how you can create these realistic double-sided streets in your TSTO….
First up, you’ll want to line a series of houses on either side of the street like you normally would.
I’ve found that the houses that work best for this design are the ones I have shown here, (although you’ll see further down I switched out the purple house for the Wiggum house because the driveway on the purple house creates some issues). Any of the other houses make it difficult to hide the front side of the house to create the 2-sided street illusion.
Next, you’ll want to use pine trees to cover up the front side of the houses, to create the 2-sided street illusion.
Personally, I’ve found that the $135 trees work the best because of their size, but you can use a combination of any of the trees you’d like as long as they fully cover the doors and garages.
Then, simply start placing the trees to cover up the doors, windows & garages.
So now that we’ve covered 2-sided residential streets…let’s talk about the cul-de-sac. After all, that’s the most desirable home location…isn’t it?
Cul-de-sacs are pretty simple to do in TSTO, as they’re basically just circular roads with houses around them. So start by placing the road around in a circular shape, going off of the 2-sided street in this case).
Then simply place the houses around the road, in whichever order you’d like them.
Here I’ve got the Simpson house right in the center, with Flander’s next to them (of course). I then went with the Cool Brown house on the right side, with the purple house set a little further off the street, using the pavement as an extended driveway.
And use trees to cover up any doors and windows to give the appearance that the front of the house is really the back of the house. In this case, it’s only the Cool Brown house that needs to be covered.
And just design as you normally would…
Hopefully, that was the start of reigniting that TSTO creativity in some of you…
Thoughts? Comments? Do you do this in your town? When was the last time you worked on your residential areas of Springfield? Sound off below you know we love hearing from you!