Superheroes Sequel 101: Issue 1 Battle Strategy

Hey Tappers….Safi asked if he could help out with some Superheroes posts and suggested that maybe he could do a Battle Strategy post.  I thought it was a great idea…so here’s Safi’s take on battle strategy for Issue 1.. Enjoy! 

Hey Battle Strategists!

In a follow-up to “Superheroes Sequel 101: Issue 1 Battles” I’m going to delve into some basic strategy of these battles. In order to understand the strategy, it’s important you know the basics of battles in general. So be sure to read that first post before reading this. I’ll wait until you’re done reading…

Still waiting

Done reading that post? Good, now that you the basics of battling, we’re going to cover basic strategy so you know how to win battles (both felon and social battles) and how to maximize knuckles (felon battles only). There will be a few different scenarios I have included to illustrate things as well.

We’ll break down this post into three parts: Beginner, Intermediate, and Advance.

felon_techm_attack_image_29

 BEGINNER

First thing, always remember which fighter type has an advantage over another fighter type:

ico_superheroes2_fightertype01 Brawn has an advantage overico_superheroes2_fightertype02 Brains

ico_superheroes2_fightertype02 Brain has an advantage over ico_superheroes2_fightertype03 Tech

ico_superheroes2_fightertype03 Tech has an advantage over ico_superheroes2_fightertype01 Brawn

What this advantage means is that the character will do more damage to the weaker character (2 hearts in 1 shot).  In return the character with the weaker defense will lose 2 hearts with 1 shot.

Secondly, when you’re selecting your team to go into a felon battle or social battle, take a look at the top of the battle box for the Fighter Roster. You’ll fight the characters in the order in which they appear at the top from left to right. As well, the first character you select will be the one that leads the battle for your team.

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So in the scenario above, your team will face a Tech fighter Meg Ahertz first, a Brawn fighter Testost-Irene second, and finish with another Brawn fighter Gluteus third. Also, in the scenario above, you’ve chosen a Brain fighter in Dr. Colossus to lead the battle for your team.

As mentioned in that basic post, because you’re facing off against a Tech first, Brawn second, and Brawn third; your ideal team to counter is a Brain first, Tech second, and Tech third. Why?

Your Brain will have an advantage over their Tech.

Your Tech will have an advantage over their Brawn.

Your Tech will have an advantage over their Brawn.

The order is pretty important and can win you a lot of battles simply by matching up your roster so you always have an advantage over your opponents roster.

Now let’s get into some mathematics. We know that there are 3 options for what fighter type the first opponent can be (either Brawn, Brain, or Tech). Likewise, there are 3 options for what the second opponent can be. And finally, there are also the same 3 options for what the third opponent can be. Taking 3 x 3 x 3, we get 27 different fighter type permutations we might face over the course of the event.

So for those who are really overwhelmed by how to choose team members, below is a table showing all 27 permutations of Fighter Rosters you may encounter, along with the fighter types for the ideal team you should put together to beat them (in a lot of cases).

Superheroes Beginner Battle Strategy

Again, for beginners, if you follow the table above, without worrying about switching players or healing them, you’ll win a lot of your felon battles and social battles. To get that win percentage even higher or perfect, keep reading.


INTERMEDIATE

After you’ve seen the fighter types of the opposing roster, another thing to look at is their life line (number of hearts). If you’ve chosen the correct fighter type, even if you have lower life line, you stand a good chance of winning, as you get to attack first and your advantage will do more damage to their character.

This is because it is important to understand the order of who gets to attack when.

  • You get to attack first at the start of every battle.
  • Once you’ve attacked, if you didn’t kill the opponent’s character, the opponent gets a turn to counter attack you.
  • After your opponent counter attacks, it’s again your turn to attack.
  • If you kill an opponent’s character on your attack, when the opponent’s new character appears, you again get to attack first.
  • If your character gets killed by your opponent on their counter attack turn, your new character gets to attack first.
  • If it’s your turn and you use Science Water, you still get to attack.
  • If it’s your turn and you switch characters, you forfeit your attack, and its your opponents turn to counter attack.

So in the early stages for beginners with the bare minimum characters, you may face off against an opponent with only one heart. If that is the case, it doesn’t matter which fighter type you choose as any fighter type will kill a one heart character.

So if the opponents roster is made up of a 1 heart Tech, 1 heart Brawn, and 2 heart Brain, the table in the Beginner section above says your roster should be made up of a Brain, then Tech, then Brawn. But knowing what we just covered about order of attacks, you could win this battle with just a 1 heart Brawn leading alone.  This is explained below:

The battle starts with your 1 heart Brawn (note: all your characters should start with at least 2 hearts, but for sake of example I’ll use 1 heart) taking on their 1 heart Tech. You get first move.

First move: 1 heart Brawn at a disadvantage would still deal 1 damage to 1 heart Tech.

1 heart tech dies. 1 heart Brawn comes in for opponent. Still your move.

Second move: 1 heart Brawn deals 1 damage against 1 heart Brawn.

1 heart Brawn dies. 2 heart Brain comes in for opponent. Still your move.

Third move: 1 heart Brawn at an advantage deals 2 damage to 2 heart Brain.

2 heart Brain dies.

In the example above, you just won without a single hit against you. Those who stopped reading at the Beginner part would have won too. But they would have been dealt at least 1 heart damage.

Let’s illustrate the importance of order in a scenario:

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In this scenario, we’re taking on a 2 heart Brawn, 3 heart Brawn, and a 2 heart Tech. This is a beginner account and only has access to the four characters re-introduced for all new players who were not part of Superheroes 1.

If you look at the Beginner table, the ideal team to defeat a Brawn/Brawn/Tech roster is a team made up of Tech/Tech/Brain. All new players only have one Tech character, so we’ve gone Tech/Brain and left the third spot empty. [Note I left the third spot empty because I was sure I can win with just the two; but if you’re not sure, just put any character in the third spot to possibly help increase your chances of winning]

Pic02 Page05

My Clownface will lead things off and has Tech advantage over Brawn. He’ll deal 2 damage, killing our opponents 2 heart Brain.

Pic03 Page06

Because we killed our opponent’s character, it will remain our turn to attack when their second character comes.

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We again have Tech advantage over Brawn, and inflict 2 damage to their 3 heart Brawn.

Pic05 Page07

Their 3 heart Brawn will counter attack with 1 damage, as Brawn is at a disadvantage to our Tech.

Pic06 Page07

Our Clownface then delivers another 2 damage attack, which is enough to kill their 3 heart Brawn.

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With their 3 heart Brawn killed, their last 2 heart Tech comes in. Since we just killed their character, it will again be our turn.

Pic08 Page08

Here we are at the critical junction and have two options: we can attack with Clownface or we can switch to Fallout Boy.

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Given that we only have 4 characters and I’ll be back in an hour for my next attack, we’re going to switch to Fallout Boy. This gives us the advantage of Brain over Tech, but it sacrifices our turn. Their 2 heart Tech counter attacks and deals one damage.

Pic10 Page09

Now Fallout Boy can use the Brain over Tech advantage and deal the 2 damage fatal blow.

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In this scenario, both characters only lost one health and will heal in one hour. However, if we wouldn’t be online in an hour, attacking rather than switching might have been a better option at the critical junction.

Pic12 Page10

If we had attacked instead of switched at the critical junction (pictured above again), a Tech versus Tech neutral matchup would only deal 1 damage, and Clownface would have been killed on the counter attack. That would bring in Fallout Boy who would deal the winning blow for our team.

In this outcome, Clownface would need 2 hours to recover his 2 hearts, but Fallout Boy would be in full health along with the two characters we didn’t use.

While most regularly active players can wait for the healing time to elapse, there are alternatives to waiting. Here is a list of all the ways you can heal your characters:

  • One heart will heal for every hour elapsed between battles.
  • A Band Aid will heal one heart, and can only be used between battles.
  • A Science Water will heal two hearts, and can only be used during battles.
  • Best time to upgrade your character using gems is between battles, as the upgrade will automatically heal your character and give them their extra heart (so you essentially heal without consuming Science Water or Band Aids and can use the character again).

In the previous illustrated scenario, we were taking on weak opponents with a weak team. This gave us the option to both attack or switch at the critical junction. However, sometimes we have to face strong opponents with a weak team; where switching will actually hinder your chances of winning.

Knowing that you will get attacked if you switch characters, it can be a strategic advantage to leave a weaker player with just one heart remaining in to absorb the hit and die rather than switching them out for another player and having them lose a heart right away.

Let’s go through a scenario together to illustrate this.

Pic13 Page11

Our opponent’s team includes a 4 heart Brawn, a 4 heart Brain, and a 4 heart Tech. Our team as you can see only has 2 heart characters. But we know that given the right advantage, our players can do double damage. As the table in the Beginner section shows, best counter to a Brawn/Brain/Tech roster is Tech/Brawn/Brain.

Pic14 Page12

So that’s what we do, we have our 2 heart Tech (Fruit-Bat-Man), 2 heart Brawn (Radioactive Man), and 2 heart Brain (Fallout Boy). We know the Tech has advantage over Brawn and will immediately do 2 damage and only take 1 in return on the counter attack.

Pic15 Page12

So now on our subsequent attack, Fruit-Bat-Man again deals 2 damage and kills their 4 heart Tech guy.

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Having killed their 4 heart Tech guy, we now face their 4 heart Brain guy. But it’s still our turn. If we were to switch right now, we would sacrifice our attacking turn and be at a significant disadvantage fighting a 4 heart Brain with just a 1 heart Brawn, as Radioactive Man would immediately lose one health on the counter attack. So we’ll strategically keep Fruit-Bat-Man in and attack. The counter attack will kill Fruit-Bat-Man.

Pic17 Page13

We can now bring in our 2 heart Brawn who has advantage over their 4 heart Brain (who already lost a heart to Fruit-Bat-Man).

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We know Brawn has advantage over Brain, so Radioactive Man deals 2 damage and takes 1 in the counter attack. On the subsequent attack, Radioactive Man kills their 4 heart Brain.

Pic19 Page14

Again, having killed their 4 heart Brain guy, we now face their 4 heart Tech gal. But it’s still our turn. If we were to switch right now, we would sacrifice our attacking turn and be at a significant disadvantage fighting a 4 heart Tech with just a 1 heart Brain, as Fallout Boy would immediately lose a heart on the counter attack. So we’ll strategically keep Radioactive Man in and attack. The counter attack will kill Radioactive Man.

Pic21 Page15

With Radioactive Man dead, Fallout Boy comes in and has Brain’s advantage over their Tech gal. His attack deals 2 damage and he takes one hit in the counter attack.

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With one heart left each, Fallout Boy launches the final attack. With 4 hours until the next set of Fighter Rosters is ready, we have ample time for healing. Fruit-Bat-Man and Radioactive will require 2 hours for healing while Fallout Boy will require just 1 hour. If I still have felon battles waiting to be fought, I can come back in two hours and use these three characters again without spending a Donut, Band Aid or Science Water.

When it comes to upgrading characters, various strategies will work. You need to use the gems (which you get from winning battles) to upgrade characters.

The best strategy in my opinion for upgrading is to pick one Brawn, one Brain, and one Tech, and level them each up to level 3, then level 4, and finally level 5. The reason for this is explained in the Advance section.

Using the Beginner and Intermediate strategies together, you should be undefeated in felon and social battles. However, are you more interested in wins or in event currency? Continue reading Advance strategy to maximize your event currency. You’ll also want to refrain from upgrading all your characters to help with the Advance strategy.


ADVANCED

For those who either have characters from last year or have purchased Premium characters this year, there is a way to maximize event currency at the price of your win-loss record.

This is just based on the flaw in the payout system of battling Felons in your town.

–          If you win, you get 350 knuckles.

–          If you lose, you get 55 knuckles, along with another opportunity to attack and get the 350 knuckles.

Therefore, to really progress in the prize track, it is best to lose as many times as you can. This will give you 55 knuckles each time you lose. And then eventually complete the battle and get another 350 knuckles.


Personal analogy:

In my case, I have one Brawn, one Brain, and one Tech character at 5 hearts each. All my other characters I have kept at 2 hearts each. As a result of my three 5 heart characters, my felon battles are always against rosters made of three 5 heart characters.

But rather than win these battles right away on my first attempt (which I could easily do using the Beginner and Intermediate strategies above); I lose as many times as I can, which happens to be 12 losses per battle, before winning the battle on my 13thattempt. The bonus remains the same when I take out 15 hearts in 1 attempt versus the sum of bonuses over 13 attempts.

Those who are undefeated, if you win the three felon battles earning 350 knuckles, you’re getting 1,050 knuckles for those three battles. Using this method of losing 12 times at 55 knuckles and winning 350 knuckles on the 13th attempt, over the same three felon battles I’m earning 3,030 knuckles (288% of the original 1,050).

Now depending on how many characters you have, and what fighter types you need in order to lose your battle, you may not be able to do a full 13 attempts in the same 4 hours. But still, this method will get you much further ahead in the prize track.

I was initially 32-0 combined in felon and social battles, before I picked up on this method yesterday. Under 72 hours into the event, I could be 51-0 with under 25,000 knuckles. But instead I’m 51-44 with over 27,000 knuckles (thanks to an extra 2,420 knuckles from 44 loses in felon battle over the past 24 hours).

My losses are really starting to pick up as I now have the method down. I anticipate I should hopefully be able to incur 80 losses a day with the current character set I have (I don’t have all the premium characters or any of the premium items).

Unlocking all the prizes in this act is practically inevitable. So 80 losses a day comes out to nearly an extra bonut every other day compared to those who win every battle.

Again, this only works in Felon Battles, not in Social Battles. While you can still do this with all your characters upgraded to 5 hearts, it’s a lot easier to lose if you have 2 or 3 heart characters.


CONCLUSION

And that my friends…I hope…completes the explanation on Superheroes 2 Battle Strategy! (I should have warned you it was long…)

With this much information, it’s a lot to take in in one sitting. I recommend re-reading this post a couple times to get the most out of it.


What are your thoughts on the battle strategies?  How’s your record so far?  Were you quick to figure it out, or still working through it?  Which, if any, of the aforementioned strategies were helpful or will you use?  Sound off in the comments below, you know we love hearing from you!

184 responses to “Superheroes Sequel 101: Issue 1 Battle Strategy

  1. Oooooo…I like the advanced method. And wins/losses mean nothing in the grand scheme of things (no one sees them after the event), so I’m going to give that a try.

    Thanks for the tips!!!

  2. Hi Safi,

    Thanks for the analysis. According to your breakdown, I play at the “intermediate” level. After reading your post, I tried losing a couple of battles, but my roster of heroes was getting sidelined quickly, so I switched back to winning.

    How many heroes do you send into battle? I was wondering whether it is better to send one, two or three. For my first loss, I sent three heroes, and two were taken out of commission, but I also knocked out one villain, which made it easier to fight the villain team the second time. For my second loss, I sent a single hero. I’m wondering which is the best strategy. I guess it depends on how many heroes you have.

    Also, how often do you play? Some of my heroes have to rest for three hours now, which is still under the four-hour time limit for spawning villains, but it did not leave enough time to lose another round, which is why I switched back to winning. I was thinking the “advanced” strategy would work best for players who could tap every couple of hours. That way, heroes would be revived in two hours and be able to fight again, then rest before the next batch of villains is spawned.

    • I’d like to see a more detailed explanation of the advanced method as well. I assume if you’re intentionally trying to lose, you would only want to put one hero into each battle. So then do you wait for them to heal on their own? Otherwise you’re spending a lot on band-aids.

    • I’m guessing he saves his three 5-stars for the battles he wants to win, and sends one 2-star for the battles he wants to lose. I think you would have to have a good supply of heroes in order to do this. I wasn’t around for the first superhero even, probably won’t spend any donuts on any, so I only have the four right now. So the advanced method, probably isn’t worth the time for my case.

      • The number of hearts a hero has changes the strategy.

        I tried the losing pattern again, and a hero with two hearts did little damage, but was able to play again in two hours.

        By sending two heroes with three hearts, I was able to inflict more damage. I still lost, but it was easier to win the second time I played the villain team. But the heroes were sidelined for three hours and could not play again, so I had to use another hero for the win.

        It seemed to be easier to lose one, then win one. I could keep better track of what I was doing.

  3. FlashingGreen

    This is the worst event. It’s boring and annoying. Battling is monotonous, and all those ugly fists flying around town. Ugggghhhhh. Why have all these fake new villain characters when we have sooooo many characters already? Why not just have the heroes fight local crime being done by our other Springfield residents?! That would be so much more fun.

    • I agree. The battles are nuisance and the prizes are meh. Can’t wait this event is over, wait, it has just started! 😫 EA has too many events too often, one after another, I can’t keep up with my level quests because every quests requires Homer for long hours but I needed him for the events! 😡

  4. Wow nice post, the really interesting part for me was the last part. I did not know that you could battle again if you lose and I have been trying to win all the felon battles. Now I will change my strategy to maximize the currency obtained.

    Thank you

  5. I love you guys! 💗 ☺

  6. Hi all. Way off topic here but July 4th is approaching and it has got me wondering if they may have a short Independence Day thingy. Any guesses on which President they may offer? I have asked this before maybe 6 months ago and didn’t get much feedback. It’s funny because I am not even American but it is like my fave thing to look forward to in this game. I have 3 commanders in chief so far am I missing any? tap tap tapperoo!!!

    • ellieoftheflump

      I have not been here for the US 4th July celebrations before, I am in the UK. You mention presidents are sometimes offered? I am wondering if there would be Obama- tasks crooning Al Green songs/ upsetting the British by saying we should stay in the European union lol…..or….duhduhduh……Donald Trump…maybe the task would be to build a wall 🙂

      • God help the world if Trump becomes president!!! Elections here are usually about picking the lesser of two evils, and in this case it’s Hillary! You can choose to vote for a third-party candidate but, as Kang says, “Go ahead, throw your vote away!”

      • I think it’ll be a character they’ve had in the show. My guess would be Teddy Roosevelt. Possibly JFK. As far as I know they’ve never done animation for Obama. They have done Bill Clinton and Bush Sr. I’m probably missing some, Wookie? Trump has never been our president and that might be a pass for me unless he has a job where you can put him in the catapult and exile him from town.

        • My vote is for Teddy too but I’d also love to see George Herbert Walker Bush for obvious reasons. Gerald FOrd could come in a combo with him lol. Other options are JFK, Jimmy Carter (with Habitat for Humanity questline for the Spucklers), Ronald Reagan, or Bill Clinton (just watch the end of “Saddlesore Gallactica”, I literally spit out a drink when I heard the line). President Obama could be an option but I’d go with others first. Heck, Arnold Schwarzenneger is an option too if you go by Simpsons canon. As for Trump… not to get political but I might quit the game if they added him… just saying.

  7. I don’t really need this guide, since I am aware of all these strategies and tips.
    But sill: what a GREAT writeup and guide. I think especially useful for any tapper who started a little bit later to the event, and wants to know how to do it optimally.

    I for myself am not using the “lose trick”. The time I would invest to do this is better invested in planting KEM. Those give me way more donuts. (OK I have a very good multiplier).

  8. Thanks very much for this. I’m glad I was right about losing. Currently on 66 losses, which means an extra 3k+ on the prize line and an extra couple of upgrades.

    I’m worried about the social battles – not sure I’ll be able to play every day to get all 3 and already have my clock resetting at 1.30am rather than a helpful time…hope that EA add one or two battles to the daily limit.

  9. Thank you for that very well stated explanation and all of the alternative strategies. Gives me a lot to think about, and a lot of options!

  10. Trying to follow that advanced strategy but you lost me. How are you losing 12 times? Is that 12 times a day?

    I have 9 fighters. 2 tech (1 @ 3 hearts, 1 @ 4), 3 muscle (all @ 3), 4 brain (all @ 3).

    The alley releases 3 felon fights at a time for a total of 9 fighters.

    How do I lose 12 times per release?

  11. Would this “losing” strategy still work if you won your first two battles during that felon spawn, and then began losing (dare we say, “tanking” =) )? Or would you have to lose from the start?

    • Are you using band-aids to keep your characters active (or science water, both?) for that many continuous battles?

  12. Brilliant! Not sure I would ever figure out that repeated losing pays off. Very timely to have this before the weekend when more people will have time to try your advanced losing strategy. I can hardly wait for Orphan Alley to cycle through to battle so I can try it out! Thank you for sharing.

  13. Thank you, thank you Alissa! There is so much I don’t/didn’t know about these battles. I have been so stressed about fighting and burning through a lot of donuts; muddling my way through victories into the intermediate level. Your detailed strategy guide is so informative that I may actually find myself looking forward to the matches. Well, probably not, but I’ll save donuts for sure!

    • If you look at the 1st paragraph, Safi wrote this post, so Thank you Safi. I had noticed on my one losing felon battle that I had another chance to defeat the last felon with one remaining heart and had received points for both battles but it hadn’t yet occured to me to cultivate that into a strategy. I’ll have to play around with that. This being Father’s Day weekend may not be the best time though…

  14. W.O.W. Thank you!

  15. To get all those loses you need a lot of Band Aids do you?

  16. Excellent guide, Safi.

    As an advanced strategist myself, I had also realize it’s probably in my best interest to lose as much as possible before winning. Even though swallowing my pride over intentionally building a horrifically losing record took a bit of time…

    What I haven’t worked out yet is the actual best method. Would you mind detailing yours a bit? I assume you lose a battle by sending just one 2 star character out to die each time. How many fighting characters do you have? I’ve got 9 right now – all the ones that were freemium in the first Superhero event (Pie Man, Clownface, Collector, Radioactive Man, Fallout Boy, Dr. Colossus, and Collider) and now I bought the bundle with Wind Lad and Citizen Solar. (Will definitely pick up Plopper when available.)

    So I think I can have 6 characters lose a battle each, then win with my top 3. How are you getting 12 losses per group? And once that happens, how do you fight the next group? Wait for everyone to recover their health over time? Are you actually clearing all 3 villain groups every 4 hours? I’m not sure how to maximize that the way you are, without spowly ending up letting my town overflow with villains spoiling for a fight.

    • Exact same roster here, looking forward tothis question making an already epic post even more amazing. Thanks so much!

    • The more players you have, the better. Eventually you’ll be limited to losing two times as many non-5 heart characters you have per four hour period. I just got back and will write a general comment regarding the advanced strategy shortly, including all my characters and how I execute the advance strategy. You should see it in the comments soon. Depending on how well it sounds to me, I might even ask the Addicts to add it as an addendum to the end of the post.

      • Having read this response a few times now (good use of copy and paste, lol!), I’m realizing that this isn’t true if your lower-level characters have 3 stars, not 2. You won’t be able to regenerate your three-star characters within the four-hour period to have them fight twice within that period. Or am I misunderstanding something?

  17. To get all those loses you need to get a lot of Band Aid for sure!! Arent you?

  18. Thanks a million for this! Going to try the losing strategy right now! 🙂

  19. Thanks for this. It is a very good battle analysis. I never thought of losing as a strategy!

  20. Losing = Winning? The competitive girl in me hates the idea of that 🙂

    Btw, the large band aid box and first aid box prices have been reduced (EA probably noticed they were dodgily priced)

    • Indeed. It was silly that you got less value from the larger quantity. Kudos to EA for adjusting this.

  21. I don’t understand the math here, how do you lose 12 times per battle? Are there even 12 characters to choose to lose including premium?

    • The more players you have, the better. Eventually you’ll be limited to losing two times as many non-5 heart characters you have per four hour period. I just got back and will write a general comment regarding the advanced strategy shortly, including all my characters and how I execute the advance strategy. You should see it in the comments soon. Depending on how well it sounds to me, I might even ask the Addicts to add it as an addendum to the end of the post.

  22. So its better to loose more it’s what he’s saying?

  23. ellieoftheflump

    Thanks so very much for the breakdown and the chart- oh my- The chart is a godsend, so have copied it and placed it by my Kindle when I play. It must have taken ages for all the breakdown so thanks again, you are a star 🙂
    I am loving the skins on this game and the tasks but have to be honest- the whole fighting thing is not really my cup of tea and I sort of have a deep sigh when the icon shows it is time to do battle again. My OCD nature HAS to play the game if only to clear those felons from my town…maybe EA can have a taser option so I can just evict them from my town and get on with superhero tasks a lot more easily than having a frown when I am battling….so much to take account of, power stars, skill type, whether to swap or not……(reaches for headache pill) I never really understood the term “grind” when it came to this game before but I sure do now…….on a positive note and we should always be positive- I love the weapon CBG has- that is kinda cool to look at as is the solar guy so I am glad I purchased him.

  24. Thanks for this thorough rundown. I hadn’t thought of that strategy to lose battles to gain more currency, so I appreciate the tip. However, I am confused about the strategy. When you say lose 12 battles and win the 13th, are you saying that 1 round of killing felons (ie 3 superheroes killed by 3 felons) counts as 1 of the 12, or are you saying each round of a full battle (ie 1 superhero killed by felon attack) counts as 1 of 12? Thanks.

    • The more players you have, the better. Eventually you’ll be limited to losing two times as many non-5 heart characters you have per four hour period. I just got back and will write a general comment regarding the advanced strategy shortly, including all my characters and how I execute the advance strategy. You should see it in the comments soon. Depending on how well it sounds to me, I might even ask the Addicts to add it as an addendum to the end of the post.

  25. I didn’t know you could re-fight a battle after a loss, and still get the knuckles. That is awesome to know. Probably won’t help me a lot on the weekdays (stupid work!), but I’ll grind out a bunch of losses this weekend.
    One question though: How do you lose that often and still have enough character remaining to fight? Are you just finding/crafting tons of water and band-aids??

    • The more players you have, the better. Eventually you’ll be limited to losing two times as many non-5 heart characters you have per four hour period. I just got back and will write a general comment regarding the advanced strategy shortly, including all my characters and how I execute the advance strategy. You should see it in the comments soon. Depending on how well it sounds to me, I might even ask the Addicts to add it as an addendum to the end of the post.

  26. Wow, lots of great info, I agree with everything you posted except that I think the order of your first player matters, but the order of your second and third doesn’t because you choose a player after you lose/change, so as long as you make the correct “type” choices, you can pick the correct 2nd player. But knowing which types have advantages over other types is very important.

    • True, as the illustrations in the Intermediate section show (especially the one where I only used 2 fighters), the order of the second and third doesn’t matter. But for the Beginner section, I tried to make it as basic as possible and is why I put the second and third.

  27. Thanks for the great guide.
    However many plasters do you need then to heal 15 hearts 13 times?
    If you lose it’s because your 3 guys have lost all their hearts?

    How can you earn enough plasters so you can play 13 times in 4 hours?

    • The more players you have, the better. Eventually you’ll be limited to losing two times as many non-5 heart characters you have per four hour period. I just got back and will write a general comment regarding the advanced strategy shortly, including all my characters and how I execute the advance strategy. You should see it in the comments soon. Depending on how well it sounds to me, I might even ask the Addicts to add it as an addendum to the end of the post.

  28. VERY detailed and helpful! Thank you very much Safi 😉

  29. I should add for the Advanced strategy, not only do you need a lot of characters, but also need to check in regularly (like every 2hrs) to really benefit from this strategy.

  30. Where’s the same for android…….

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