Who Shot Mr. Burns? (Part Three) Prize Breakdown: Sun Blocker 2

Hey Howdy Hey Tappers!

As 2018 rolls on through so do the mini-events.  We’re now into our third mini-event of the year and this time around it’s a revival of the classic, Who Shot Mr. Burns?  Yes, we’re tackling the never before seen Part 3 of the Simpsons classic.  With a few interesting (read that as weird) twists and turns along the way.  Of course, as we’ve said over the last few years, mini-events have become low stress “events” so you can enjoy some relaxing downtime in TSTO, but still have something to keep you tapping every so often.

Remember, this event is designed to follow a series of tasks via the questline to unlock prizes.  For each of the parts of the Who Shot Mr. Burns? (Part Three) questline, you’ll have to earn  via various character tasks in order to unlock the prize for that part.

Let’s take a look at the details of the fourth prize, the Sun Blocker 2…what it does and how you unlock it…

The fourth prize unlocked during the Who Shot Mr. Burns? (Part Three) Mini Event is the Sun Blocker 2:

Here are some more details behind it…

How You Unlock It: Who Shot Mr. Burns? (Part Three) Pt. 4
Make Burns Destroy Springfield- 1hr
Mine Burnscoins- x400.

Once you’ve completed the tasks you’ll automatically be awarded the Sun Blocker and you’ll have the choice to store it in your inventory or place it immediately in your Springfield (choose to place it, you’ll need it for the event)…

And here are the basic facts on the model…

Size: 11×11, fairly tall. About the height of a regular building when not active.
Earns: Nothing.  Just a decoration
Conform-O-Meter: Vanity +100
Can be Placed: grass only
What Does It Do: Animated when tapped.  Arm comes up and it “blocks” the “sun” temporarily…for like 5 seconds.  Then it goes back to resting position.

And that completes the details of the fourth Who Shot Mr. Burns? (Part Three) prize!

What are your thoughts on the Sun Blocker 2? Will you be using it in your Springfield or storing it once the event is over?  If you have placed it, where have you placed it in town? Sound off in the comments below, you know we love hearing from you!

29 responses to “Who Shot Mr. Burns? (Part Three) Prize Breakdown: Sun Blocker 2

  1. I think the Sun Blocker would of worked better as a decoration for the mountains similar to the Homerlayas and the Monorail Tunnels because other than the mountains I don’t know where else this could look good in Springfield. The only prize from this event that I think I will keep out would be the Sundial because of the 3 hour visual task with Burns and it is more easier to fit into Springfield.

    • Justin Henriks

      Yes, I was thinking the same – I like the concept but it’s difficult to place. Being part of the mountains would have made so much sense!

    • Agreed with you it would be best by the mountains, but I found a nice spot for it near my dam and springfield gorge.

  2. This is the prize I’m most excited about getting.

  3. I like this freebee 🖒
    But I wish it was constantly animated. Not the dim bit but the extended spinning circle ☺

  4. Anybody mention how the sun blocker seems to be in the Springfield dump when the dump is full? Seems like a premonition to me 😉

  5. A night mode could be implemented vibrantly without dimming the screen–that’s just dark mode. The Simpsons is a cartoon. Artists use alternate colors to signify nighttime. (Google “Simpson’s house at night.”) EA would simply need to select alternate colors for each native color, leaving Characters unaffected, as in the show. A reload would be required but this is basic programming. Yes, lights could ‘illuminate’ by adding difussion to Items like lamps. Missed opportunity.


  6. Sun Blocker 2
    Stored away (utter waste, EA!) 👎

    • Understandable but I actually like the Item. It does, however, rival Murderhorn as the most comically undersized Item in TSTO–compare its pine trees. 😅 Bring on the Embiggulator, Professor.

      • Justin Henriks

        Very true! I’d also like the shrink ray to make some other items smaller. It’s sometimes like using Duplo bricks to build in a city full of LEGO buildings… but at least the people are the same size LOL!

        • Precisely! That’s the Deibiggulator — shrink Characters and Vehicles down to common building scale…

          …embiggulate the stadiums and mountains. Presto. Scaling starts to make sense in the game.

    • Awww come on….there’s other useless junk (burns’ pile of gold/money for example…)This is at least from an awesome episode! And it DOES something…..and was free…..and goes good in the mountains….and…and…..

      • I agree… I think it is pretty clever. I never have finished my Burns Money Pile…talk abut useless…and I only did my Cecil improvements long enough to get the damn dam. The sun blocker is FAR from the dumbest thing we have received for free.

        • The best part of the money mountain is the chance to advance levels quickly, just don’t forget to turn on the xp collider…then spend, spend, spend😄. Better than Rat Trap Trucks.…except you can’t sell it back, so maybe not exactly better.
          Also, I discovered that you can buy and sell the Sunsphere for XP farming…a lot slower, but a one time shot for a huge return. Then buy it again…repeat as needed.

          • Justin Henriks

            Hi Ebron, I just tried out the Sunsphere and it gives back the same healthy return of 25% ($187,500) so getting the xp in a single hit is awesome, the only problem is it takes 3 days to build… wow I can’t remember it taking so long… maybe it’s an donut farming deterrent! Maybe we can use these in combination with the rat traps or tiki bars 😀

  7. Dark_R0nin910

    I want a night mode just because its a new feature.
    Digiben can tell time
    Sunblocker dims screen
    Animated buildings light up in use.
    It could work

  8. Unrelated but I can’t seem to find my squidport characters in store. Any idea were they would be?

  9. To everyone that really wants a night mode cycle, just lower your device screen brightness setting. You’re welcome 😂😂

    • As Wookiee has been saying for years… and again on last week’s addicts live

    • I true “night” mode would turn on the street lamps and the lights of many if not all the buildings. It might also add stars and moon. And it might add something to the observatory. Maybe in 20 years after EA runs out of ideas they may do it.

      • This is the only game I play now but I’m sure one of the games I used to play had a night mode, I liked it. I’m sure the street lamps and buildings lit up. I think it’s a missed opportunity. For those of us who like designing, it would be great to see what our little towns look like at night – though street lamps might have to succumb to the dreaded item limit! Still EA manage effects for Autumn & Winter, so why not nighttime? 🌖🌛✨🌔🌞😊🇬🇧

    • There’s always a comedian….😉

Leave a Reply