From the Mouths of Addicts: Kwik-e-Mart Farming for Free Donuts!

Note from Alissa: So one of the popular requested items on my “what would you like to see on this site during the downtime” post was more details about Donut/XP Farming.  What it is, how it’s done…and what the heck Kwik-E-Mart Farming is.  And of course everyone’s favorite site contributor…Safi…stepped up and offered to write up the post!
Safi reached out to me and we discussed writing up the post.  And in true Safi fashion he stepped in with loads of details, charts, tables and figures!  Full disclosure, this post may be a little daunting for newer tappers or casual Tappers.  There are some great tips in here for those looking to earn free donuts.  Just remember to take your time figuring it all out and go at your own pace 🙂
And now here’s Safi….

“Hi Everybody!” (Hi Dr Nick Safi!)

With the recent release of Level 60 and the end of all levels, the games concept of leveling up has shifted slightly. Once you complete Level 60, you’ll be able to continue to level up to Level 61 and beyond. There’s just no questline, character, or building associated with those levels (Homerlayas excluded).

Initially, you can level up from Level 61 to Level 100 each time you fill up an XP bar of 40k XP. You receive 1 donut for each time you level up, for a total of 40 donuts.

You can then continue to level up from Level 100 to Level 939 each time you fill up an XP bar of 500k XP. You receive 1 donut for each time you level up, for a total of 839 more donuts.

Beyond Level 939, your Level does not go any higher. However, each time you fill up an XP bar of 1 million XP, you have the opportunity to choose one of three boxes for a chance at 1, 2, or 3 free donuts.

TSTO Bonus level up

So there is potential for premium and freemium players alike to score thousands of free donuts as a result of leveling up by continuously filling their XP bar.

Let’s take a closer look at the details and strategies that go into XP Farming…

So how do you fill up your XP bar quickly and efficiently?

There are two great ways to earn XP: Bloodmobile/Rat Trap Delivery Truck farming (Quickly) and Kwik-e-Mart farming (Efficiently).

Both methods obviously will work better the higher your XP bonus is, and work best with the XP Collider turned on as you get 5 times more XP when the XP Collider is active.

XP_ColliderA) Quickly

Well when it comes to filling it up quickly, farming Bloodmobiles or Rat Trap Delivery Trucks has been used for a couple years. Wookiee wrote a wonderful post on the subject over two years ago:

https://tstoaddicts.com/2014/05/27/farming-for-free-donuts/

This method requires a pretty decent in-game cash fund that you can blow through to purchase and sell as many Bloodmobiles or Rat Trap Trucks in a short period of time.

bloodmobile rattrap

Each Bloodmobile cost $132,000 and earns 13,200 XP baseline (not including your XP multiplier or the 5x for activating your XP Collider). Likewise, each Rat Trap Delivery Truck costs $150,000 and earns 15,000 XP baseline (not including your XP multiplier or the 5x for activating your XP Collider).

The pros of this method include:

  • You only spend 5 donuts to activate your collider for one day
  • You only need to spend a short concentrated amount of time to farm XP (don’t have to be a regular tapper)
  • You don’t need too much land to farm
  • You earn a lot of donuts in one day

The cons of this method include:

  • You need a large amount of in-game cash in order to maximize your donuts
  • You deplete yourself of your in-game cash

B) Efficiently

Many of you may have noticed a lot of comments recently regarding the term “KEM (Kwik-e-Mart) farming”. Most noticeably brought up by Tapebelt and then discussed heavily by the 6 S’s (Sillyboy, Sparkinsac, SwissWavey, Sandrashill, Simp7fan, and myself Safi), MAB the Great, and Josephine Kick@$$ from June 10th to June 15th on another post by Wookiee: https://tstoaddicts.com/2016/06/10/tsto-anonymous-jonesing-for-the-next-event/

The pros of this method include:

  • You don’t need a large amount of in-game cash in order to use this method
  • Arguably the biggest benefit is that you don’t deplete your in-game cash
  • You earn more XP per in-game cash invested than farming with Bloodmobiles or Rat Trap Delivery Trucks
  • You continue to earn free donuts on a daily basis

The cons of this method include:

  • You need to invest a lot more time as this is a long-term strategy (works best with addict tappers who check in multiple times each day)
  • You continuously spend 25 donuts to keep your collider on for stretches of ten days
  • You need some land to farm your Kwik-e-Marts

Now everyone generally has one Kwik-e-Mart in their Springfield, which brought Apu into their game when purchased for $220 during the tutorial levels. This original KEM can no longer be sold.

kwikemart_menu

Subsequent KEM have dynamic pricing – in that the price increases for each additional KEM you purchase from $220 for the 2nd to $12,400 for the 25th KEM; and than remains constant at $14,400 for every KEM beyond the 25th.

kemfarm06

The resale value of KEM is the same as all other items, 25% of the purchase price. So if you spend $100,000 on KEM farming, you’ll get $25,000 when you sell them all back.

After completing it’s build in 4 hours, each KEM generates 2,000 XP (not including your XP multiplier or the 5x for activating your XP Collider). This ratio of in-game cash to XP is far superior to the 10:1 ratio of Bloodmobiles ($132,000 for 13,200 XP) and Rat Trap Delivery Trucks ($150,000 for 15,000 XP).

With your XP Collider activated, you can earn a lot of donuts depending on how many KEM you farm and what your XP bonus percentage is. The table and graph below show how many donuts you can earn based on how many KEM you farm and what your XP bonus percentage is when you are between Level 100 and 938, with an XP bar of 500,000.

Click Table to view larger

(Note from Alissa: These tables are SUPER detailed…this is the best way to “display” them.  Click on them to make them larger, and see all the details….)

kemfarm07

kemfarm08

The table and chart look nearly identical at Level 939. However, as the XP requirements have doubled from 500,000 to 1,000,000 XP, the amount of donuts earned is halved. Below is the table for donuts earned at Level 939.

Click Table to view larger

kemfarm09

Now the biggest difference with KEM farming versus Bloodmobile/Rat Trap Delivery Truck farming is that you don’t lose any money if you farm the ideal number of KEM. But how do you know what the ideal number of KEM to farm is?

The ideal number is one that maximizes XP whilst minimizing change in income.

In order to not lose money whilst maximizing XP, the amount of income you earn in four hours should equal the amount of income you spend on KEM. Your income whilst farming will come from two main places: 75% will be generated by your characters and buildings while 25% will come from selling the KEM you farm. To illustrate how many KEM to purchase, I will use my own situation as an example.

In order to calculate how much income I earn in four hours, one morning I woke up cleared all character tasks and building incomes. I then sent all my characters on a four hour task. At this point, my in-game cash was $1,240,920. I then returned four hours later, cleared all character tasks and building incomes. My income was now $1,393,900. So my four hour income is $152,980.

So let’s say every four hours my characters and buildings earn $152,980. This will account for 75% of my income whilst KEM farming, as the other 25% will come from selling the KEM you farm. So we take this $152,980 and multiply it by 4/3 to account for the other 25%. $152,980 x 4/3 = $203,973. So $203,973 is how much money I should spend to farm the ideal number of KEM for me.

Now that I know my four hour income and ideal number of KEM to farm, I can turn on my XP collider and start KEM farming.

For $203,870 I can purchase 32 KEM for farming (if I only have one in my town at baseline). So 32 is the ideal number of KEM I should farm. So lets say I spend $203,870 farming 32 KEM. While those 32 KEM undergo their four hour build, I send all my characters on a four hour task. When I come back four hours later, my characters and buildings will again earn $152,980. And when I sell those 32 KEM, I’ll earn $50,968 (25% of $203,870). So my four hour total income is $152,980 + $50,968 = $203,948, while my expense on 32 KEM is $203,870.

In summary, after a four hour round of KEM farming, I had no significant change of in-game cash (gained a measly $78), but at the same time gained some major XP from 32 KEM (a base XP of 64,000 or 320,000 with the XP collider turned on, not including any bonus percentage). Now I’ll continue doing this every four hours, amassing large amounts of XP, yet not losing any in-game cash.

Depending on your ideal number of KEM and your XP bonus percentage, you can be earning multiple donuts every four hours. At 25 donuts to activate the XP collider for 10 days, even if you only have the time to earn three donuts a day farming KEM, you will have a net profit of donuts every ten days, without losing any in-game cash.

Well, I hope this comes as good news for some of you and something to look forward to for others.  I know not everyone has a huge bankroll of in-game cash, and have been looking for alternatives to Bloodmobile/Rat Trap Delivery Truck farming. What are your thoughts about KEM farming? Have you already been using the technique? What is the ideal number of KEM you can farm? What is your bonus XP percentage? Sound off in the comments below. You know we love hearing from you.

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528 responses to “From the Mouths of Addicts: Kwik-e-Mart Farming for Free Donuts!

  1. Any advice for a newer, enthusiastic tapper (checking in 20x a day or more while re-watching 3-4 Simpsons episodes daily—so fun!) who is under level 100 (42 at the time of writing this) who wants to try to earn most of the donut cost if not all for a limited-time item she REALLY wants? I’m especially geeking out over the Westminster Abbey (175 donuts) with ghosts that help with heists. I’ve sadly already seen other limited-time items I would’ve loved come and go because I just don’t have enough income to generate yet. I don’t mind initiallly supporting the devs: over the past month, I bought items that yield bonuses and were good investments, and just plain fun to me. So the devs already gotten some deserved $ out of me, but I cannot spend more. My strategy thus far has been to use the initial Springfield Heights missions to get more land so I could generate more income as I acquired more buildings and characters. I used free land tokens from heists on the most expensive land plots. Thanks to this awesome site, I have lots of non-vandalizing friends to visit and who sometimes visit me. Now I’m wondering if I should try to KEM farm with my measly approx $50,000 daily income—hardly enough to buy an unlocked storyline building once a day. I’m wondering how to choose what to keep doing to generate income and a level-up donut, to unlock more, while trying to figure out how to get 175 donuts before my most-wanted, limited-time item disappears in 9 days. I really appreciate this entire site and the addicts! I grew up watching this show since it started and still do. Wish I would’ve found this game sooner. Feel free to add me if you want to see what I’ve done so far. ID: nancyreagan86

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    • If you really are checking in 20x a day and don’t mind grinding, buy brown houses. It will take a lot of effort (depending on your IRS level) but your earn cash fast. Buy as much XP collier as you can afford (best is 10 days for 25 donuts). Re-invest the extra donuts in 6 donuts Mystery Boxes. Build a KEM farm of at least 8 – the more the better, collider or not. Buy the beach hideway (5 @ 40 donuts each, plus SH items will earn your 100% bonus when fully upgraded).

      I don’t think you will make your 9 day goal, but sometimes they bring back items at the end of the event and you might make that goal. Good luck.

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      • I followed that route a lang time ago. It works like charm, but it takes a lot of time. I’m glad I did.

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      • Thanks! Great, specific advice! Since it has taken me a while to save up 25 donuts, I wasn’t sure if it should spend them on the XP collider for 10 days or not. I went ahead and fired it up! Already another level up. Will follow your other suggestions, too. I appreciate it.

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  2. Can someone figure out where I have gone wrong? For the blood mobile and Rat Trap Truck I get 1091565XP and 1376780XP. Divide by 5 for the collider gives 218313 and 275356. I have bonus level of 2916.04. So divide the above by 30 gets 7277.1 and 9178.5. Which is not the base XP of 13,200 and 15,000.

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    • By comparison: On a KEM, I get 316905 XP. Divide by 5 for Collider = 63381. Divide by 2000 KEM base = 31.6905 (2916.04% bonus +1+hidden).

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    • *** Warning to those whose who buy Rat Trap Trucks and Blood Mobiles ***
      I checked out the EA forum and it appears that this is a known bug. When you should get 2 levels ups sometimes you get only one. I should get over 2 million XP on RTT but am getting only 1 million+. Of course this effects whether one should spend the $50K for an extra donuts. It also means I will have to find a lower XP value item.

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      • It doesn’t always give enough levels up. But I usually place about 50 rat trap at a time and then collect donuts 10 minutes or so. If there are a few missing level ups, no big deal. Once your bonus is above %4000 the biggest issue is the amount of time it takes to collect. Money becomes irrelevant as you can easily make $25,000,000 daily just doing 4 hour jobs and building collections. It would be nice if you could collect 10 levels worth of donuts at once, but you have to sit through process and just grind away. I get between 2-3 levels per single Rat Trap places, depending on where the XP meter is at the time.

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      • And if you loose your connection with the EA servers, you will lose all the XP from the RTDTsand BMs but two. Happened to me several times 🤬

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  3. Update. I been working on a test game to figure out the value of KEM farming (conclusion: good anytime, even without the XP collider) and how long it takes to get generate enough donuts to get all the premium items offered.

    It is now day 286 after starting my game. I have a bonus level of 2350.52%. That is enough to generate 3 donuts for every 4 KEMs. In this current mini-event I was able to buy all the event items including mystery boxes. In the previous event I bought all the Mystery Box items. Yesterday I bought all the land tiles under $400,000 (useful to put all the Lard Lads on it) and all the sea tiles under $100,000. I have $11M in cash. (This is enough to build the next farm and buy 3 donuts per round). My IRS level is at 9 (max) – cuts down on “grinding”.

    I have up my KEM farm to 304. I have a brown house farm around 1000, which can generate around $150,000 per 5 minutes.
    —-
    While writing this and watching the games my farm matured. I am now at 2384.52% with 7.8M cash and 6 donuts.

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    • Update: Day 302 from starting a new game. Just completed buying all the cash tiles (land and sea) and all available premium items (characters, buildings, and at least one of every item).

      Conclusion: through the use of KEM farming and Mystery Boxes (6 donuts) you can put your self in a position to catch up with long term players in less than a year.

      Liked by 1 person

  4. Does anybody know a better way of working out how many KEM I should farm instead of adding up the cost for each additional KEM? I’ve been doing 200 + 260 etc. It’s long, tedious, and prone to errors.
    My ideal spending is 154,949 so I should be farming 30 KEM (I think). It would be a real help if somebody knew a more efficient method of working out my ideal number of KEM to farm!

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    • I have the first 24 KEMs cost 57578 after selling. The additonal cost is n*14400*0.75. So for 154,949, that is 154,949-57578 = 102,371/10,800 = 9.47. or 24+9 =33 KEMs. If you use your donuts to buy 6 donuts Mystery Boxes your income will increase and thus you can farm more.

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    • What I did at that particular stage (wanting to farm as much as I could without running low on cash), was to simply decide on a “minimum cash reserve”; as long as I had an excess, I would keep farming if I had room, rather than worrying about the math. The income I had coming in at that stage was enough to cover the cheap KEMs, so I wasn’t really losing efficiency by farming extra.

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  5. How to get the most donuts for your money

    OK, this is not an easy matter. Impatient readers may switch to the ‘results’ section below.
    This is an issue I want to share before my companion Excel sheet is finally closed. Most of the math is left out, only the basics mentioned. Nerd alert! 😉
    First let us see which ways there are to farm:

    Bloodmobile (BM) vs. Rat Trap Delivery Truck (RTD)

    BM and RTD have the same XP/Price ratio, 10%. 13,200XP/132,000$ (BM) or 15,000XP/150,000$ (RTD).
    So it doesn’t matter which of these you choose to farm. Both return the same XP (or donuts) for the money spent.
    Since you’ll get more XP per unit from RTD, I recommend using them. Less tapping 😉

    Rat Trap Delivery Truck (RTD) vs. Kwik-E-Mart (KEM)

    A KEM yields 2,000XP for 14,400$. This is 13.9%. Thus KEM farming produces more donuts per money than RTD (or BM).
    But you have to wait 4 hours, have to build 7.5 times more units than with RTD, which put out their XP immediately.

    On strategies and some definitions

    Especially low-level players and players in development will do KEM farming as a long-term strategy. They will have minimal (24 cheapest KEM) or limited size farms, which provide a stable plus of cash for e.g. buying land tiles.

    A catch-all strategy comes in favour when you need lots of donuts for a Gil deal or an interesting Mystery Box. Build as much KEM as you can (limited only by money or available space) each 4 hours. I’ve done this on vacation while twice a day online via hotel’s WLAN. Very effective.

    For guerrilla (or, more peaceful, ‘casual’) farmers, which don’t farm at all except they really need some donuts, RTD farming will be the best. Since they don’t spend tons of money continuously on their KEM farm they should have gazillions of in-game cash for their needs.

    The following considerations are interesting for catch-alls and guerrillas. A limited size farmer (provided there is some free land for extra KEMs) should also read this, especially when she is farming on the edge of her economy.

    When I talk about units, KEM or RDT are meant. If you like add BM 😉
    The price of each unit is the net price after you’ve sold it (or its predecessor). Generally you get ¼ = 25% back. So you pay net 10,800$ for a KEM and 112,500$ for a RTD.
    A KEM means the 25th or more KEM. The first 24 are cheaper but I think you’ll build them anyway. The following calculations are for extra KEMs only, whether or not and how much.
    The bonus includes the hidden bonus from S-H (153% max). When calculating the XP result, don’t forget to add the 100% you get anyway. So if your C-O-M shows 296% and you have every S-H building in town (+ 153%) one KEM yields 2,000XP * (296% + 153% + 100%) = 10,980XP
    It’s assumed that your XP-Accelerator is on (10,980XP * 5 = 54,900XP now from the example above).

    Level 939: How to deal with the Bonuts-Box

    New bonus level. One donut, meh! 50,000$ for another try is more than tempting…
    The question is: should I invest 50,000$ or build more farming units instead?
    Let’s see what basic strategies there are:

    A: Let it happen. Take what is offered to you. Don’t moan, don’t complain.
    Minimal donuts: 1
    Average donuts: 2
    Additional costs per level: none

    B: Another try (only) if one donut.
    Minimal donuts: 2
    Average donuts: 2.5
    Additional costs per level: 50,000$/3 = 16,667$

    C: Always go for three.
    Minimal donuts: 3
    Average donuts: 3
    Additional costs per level: 50,000$

    Strategy C is always the best for low bonuses, as we will see later.

    Each unit yields the same XP regardless of the bonuts strategy chosen.
    When we switch from C to B, 3 donuts to 2.5 donuts per level, we need 3/2.5 = 1.2 times the units we used before to get the same number of donuts.
    When your farm consists of 30 KEM (C) you’ll need 36 KEM (B) now to get the same number of donuts.
    Switching further to A means 2.5/2 = 1.25 KEM: 36 KEM (B) to 45 KEM (A).

    The refined question is: should I build the additional units as shown above for the cheaper strategy or pay more for each level as shown further above?
    The answer depends on your bonus.
    The higher your bonus, the more often you’ll get a new level and have to pay 50,000$.
    To get a clue we calculate the money we have to spend for a new level (and later on then the money per donut).

    Each unit yields XP = XP(unit) * (bonus + 100%) * 5 (see KEM example last section).
    A new level needs N = 1,000,000/XP units.
    The total costs are Price(level) = Price(unit) * N.

    So far for the bonus-dependent part.

    Now let’s compare the strategies.
    Strategy B for example yields 2.5 donuts with 16,667$ extra per level.
    The costs per donut are (16,667$ + Price(level)) / 2.5.
    Strategy C is (50,000$ + Price(level)) / 3.
    Strategy C seems to be far more expensive than B…

    Example with KEM, bonus 449% (296 +153 from the example before).
    XP = 2,000 * (449% + 100%) * 5 = 54,900 XP per KEM
    N = 1,000,000/XP = 18.21 KEM per level
    Price(level) = 10,800$ * N = 196,721.31$ per level

    Donut(B) = (16,667$ + 196,721$) / 2.5 = 85,355.2$ per Donut. OK.
    Donut(C) = (50,000$ + 196,721$) / 3 = 82,240.4$ per Donut. Hey, that’s cheaper!
    Surprised? 😀
    The effect of Price(level) being a rather large number, where it makes a bigger difference between dividing by 2.5 or 3, decreases with higher bonuses. The higher the bonus, the fewer units to build for a new level, the lower the Price(level).

    The results (without, or nearly no further math but further thinking)

    KEM farmers with a bonus lower or equal 620% should use strategy C (go for 3 donuts each bonus level).
    KEM farmers whose bonus is greater or equal 620% and lower or equal 1,520% should consider strategy B (only if one donut appears give it another try for 50,000$). They’ll need 1.2 times the KEM they’ve used before (using C) for the same amount of donuts.
    KEM farmers being lucky at greater or equal 1,520% should consider strategy A (do nothing). They’ll need 1.25 times the KEMs they’ve used with strategy B or 1.5 times the KEMs they’ve used with C to harvest the accustomed number of donuts.

    RTD (and BM) farmers should use strategy C below 900% bonus, then B ‘til 2,150% and A above.
    Always and ever, ‘cause money saved = donuts more 😉
    Since RTD has no fixed farm size buy and sell ‘em ‘til you get enough donuts.

    Of course limited and minimal KEM farmers with a well-balanced economy will tend to use strategy C (always faithful three), like I do (or soon will have done) with my 72 KEM farm.
    When I really, really need some more I switch to RTD and strategy B (me being at ~1,860% bonus).

    But the annoying delay between tap-a-box and get-me button consumes lifetime. I’m not able to harvest my Springfield in less than 5 minutes any more *sigh* (Yes, I’m soooo pitiful :-D)

    ~5 KEM = 1 level, avg. 2 slow bonuts taps for 3 donuts with strategy C.
    I will wait until my bonus reaches the 2,123% goal (+ 27% hidden, I put most of these ugly S-H-buildings in storage) and 5,000 donuts in reserve and then switch to A.
    1/3 less donuts for quicker harvesting. Still enough in for me, and RTD is always an option if I need some more. Maybe I even close my KEM farm then because:

    ~5 KEM to place, after 4h these 5 KEM to finish, 1 bonuts tap for one level = 2 donuts (A) and much tapping.
    Versus 1 RTD to buy, 1.5 bonuts tap for 3 donuts, and only when I want it. (I get ~1.5 level per RTD, ergo 3 donuts.) Quick and dirty, and TSTO will be a casual game again 🙂

    OK, I’m convinced now to quit KEM farming asap.
    7.5 KEMs yield the same XP as 1 RTD.
    81,000$ (7.5 KEM) vs. 112,500$ (1 RTD). Seems to be acceptable for me.

    Of course this describes my current situation after 1 year of thorough KEM farming.
    There were times when money was an issue and never enough donuts for too much to spend them on.
    I used this bonus thresholds for an optimized strategy and farm size, always on the edge between more land, more houses, more farm, more donuts.
    Using C now while A would be appropriate is a luxury I can afford. Now.
    I started in April 2017 with 63% C-O-M bonus, reached 1,000% bonus befor e Christmas and will be over 2,000% with 5,000 donuts this month (March 2018). Now it’s time to end this journey, put the XP-Accelerator to a rest and… relax 😀

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    • Very nice. One thing to consider once you reach the high bonus level. What is the cost of waiting? If I have 24 donuts I can increase my bonus at least 1% to 7% (depending on where I am in the cycle). I have a 1000 brown house farm. That earns my $6000 per 5 min. Adding 7% adds $420 per round. If I collect 3 times, that is $1260. (in four hours I could collect 48 times). Now I add a 100 Lard Lad Farm ($135 *100*.07) – $945. Add (.07 * $75 * 21) Purple House income of $110… etc, etc. So depending on the number of characters and buildings you have, it might be worth just to increase your income. And you also increase your XP. Thus, basically as long as your extra cash over your minimum threshold, go ahead and purchase those donuts.

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    • Does your XP go over 2M? Have you notice losing a level up?

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      • I recently bought the last expensive buildings (Sit’n’Rotate etc.). The bonuts box appeared multiple times, while I didn’t count and had no clue how much XP I really got, albeit much much more than 2M. RTD yield less than 2M, max. 2 level ups.

        I don’t suppose I miss a level-up but I’m not sure, now you ask (Darling, did you put out the iron before we left home for our 12-week world travel?)

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        • I have noticed when I buy rat trap trucks and blood mobiles that if it crosses the XP boundary more than once that I do rarely get the additional box for donuts. I haven’t tested lower items yet. This makes me want to go for 3 donuts when I get one. If it was working correctly I would just take whatever I get. (It cost me $33,000 per level up).

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  6. Can someone please give me the link (URL) to the post that says at what bonus% (or xp per KEM) that I should stop paying $50,000 for bonuts? Currently my style is to only pay $50,000 if I get 1 donut. Otherwise I accept the 2 or 3 donuts that I’m originally given.

    My brain is fried after work today, and I’m struggling to remember the math.

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    • So currently you either:
      a) Get 3 donuts
      b) Get 2 donuts
      c) Get 1 donut and spend $50,000 to get 3 donuts
      d) Get 1 donut and spend $50,000 to get 2 donuts
      So if you average those 4 outcomes, you spend $25,000 and get 2.5 donuts.
      That means each donut costs you $10,000 using your current technique.

      Question is how many KEM does it take you to get a bonut box.

      If you go with the technique that you’ll not spend any money at all, you will either get:
      a) 3 donuts
      b) 2 donuts
      c) 1 donut
      So if you average those 3 outcomes, you spend $0 extra and get 2 donuts.

      So if you can get a bonut box in under $20,000 (one box in under 17 KEM, or two boxes in under 21 KEM, or three boxes in under 23 KEM, or four boxes in under 25 KEM, and then goes up by roughly one box per KEM), it is better to not spend any money on going for a second option.

      So if you have a farm of 24 KEM, it would cost you $75,770 to build. At an average of 2 donuts per box, four boxes would get you more donuts (approx. 8) without clicking a second box.
      So if you have a farm of 36 KEM, it would cost you $248,570 to build. At an average of 2 donuts per box, 13 boxes would get you more donuts (approx. 26) without clicking a second box.
      So if you have a farm of 48 KEM, it would cost you $435,770 to build. At an average of 2 donuts per box, 22 boxes would get you more donuts (approx. 44) without clicking a second box.

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      • Now if you also spend to go from 1 to 2 to 3, you either:
        a) Get 3 donuts
        b) Get 2 donuts
        c) Get 1 donut and spend $50,000 to get 3 donuts
        d) Get 1 donut and spend $100,000 to go to 2 donuts and then get 3 donuts
        So if you average those 4 outcomes, you spend $37,500 and get 2.75 donuts.
        That means each donut costs you $13,636 using your current technique.

        Question is how many KEM does it take you to get a bonut box.

        If you go with the technique that you’ll not spend any money at all, you will either get:
        a) 3 donuts
        b) 2 donuts
        c) 1 donut
        So if you average those 3 outcomes, you spend $0 extra and get 2 donuts.

        So if you can get a bonut box in under $27,272 (one box in under 19 KEM, or two boxes in under 23 KEM, or three boxes in under 25 KEM, or four boxes in under 27 KEM, and then goes up by roughly one box per KEM), it is better to not spend any money on going for a second option.

        So if you have a farm of 24 KEM, it would cost you $75,770 to build. At an average of 2 donuts per box, three boxes would get you more donuts (approx. 6) without clicking a second box.
        So if you have a farm of 36 KEM, it would cost you $248,570 to build. At an average of 2 donuts per box, 10 boxes would get you more donuts (approx. 20) without clicking a second box.
        So if you have a farm of 48 KEM, it would cost you $435,770 to build. At an average of 2 donuts per box, 16 boxes would get you more donuts (approx. 32) without clicking a second box.

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    • KEM farmers with a bonus lower or equal 620% should use strategy C (go for 3 donuts each bonus level).
      KEM farmers whose bonus is greater or equal 620% and lower or equal 1,520% should consider strategy B (only if one donut appears give it another try for 50,000$). They’ll need 1.2 times the KEM they’ve used before (using C) for the same amount of donuts.
      KEM farmers being lucky at greater or equal 1,520% should consider strategy A (do nothing). They’ll need 1.25 times the KEMs they’ve used with strategy B or 1.5 times the KEMs they’ve used with C to harvest the accustomed number of donuts.

      RTD (and BM) farmers should use strategy C below 900% bonus, then B ‘til 2,150% and A above.
      Always and ever, ‘cause money saved = donuts more 😉
      Since RTD has no fixed farm size buy and sell ‘em ‘til you get enough donuts.

      (bonus including C-O-M and hidden bonus from S-H)

      Liked by 1 person

      • I always go for the 3 donuts. I have 700 million in game cash and nothing to do with it besides turning it into bonuts.
        It is time to get back Cecil Terwilliger with his idiotic expensive projects.
        And…. buying land/sea with game cash 💰 💰 💰

        Liked by 1 person

        • See post above… I’ll quit KEM and deliver rat traps instead. Too much money… can’t believe I say this, 4 months ago I scraped together the black rim under my fingernails for land tiles 😀

          Like

      • Orthorix,

        I just read all above this and I am at that 620% mark and was wondering about this recently. I would need to reread some of the reasoning from those who spelled it out to really get the math but I get the gist of the scenarios and I thank you for spelling out where hard core players should focus.

        I have stopped rerolling the 150k bonut boxes (Maggie and Event Bonuts) because they cost way too much. I am wanting to up my game but be efficient about it. I’ve got the KEM bug because I have been finally able to obtain full character releases from events after 5 years!

        I want growth(cash) and income(donuts) (financial mutual fund term) but right now I’m just getting income(donuts). I have a few expensive land tiles left I want to finish and also the 3rd Cecil prize up at the 80M mark (I’m 11M in). I am not able to generate growth(cash) because my KEM plot is just a little too big. I recently locked a strip of land for future KEM’s since open land is slowly eroding for me(I like to do extravagant designs after events). My KEM plot is also a manageable size for me (remembering Patric and MY time is important).

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  7. Once you’ve reached level 939 and purchased everything you possibly can (for cash) what is left to spend it on except donut farming? Even the ability to pay for extra land seems to have been taken away and replaced with “free” land tokens, so what is the of accumulating massive amounts of cash?

    Like

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