Friday Filler – The Question About Land Use and Item Limits

Thank Grog It’s Firday!!

Well…let’s face it…if I tried to play the “I’m so wiped out” card again, you would start putting my pleas into the “CrankyOldGuy who whined” box and just ignore me. The fact is, I am tired…but it is all about the tail end of this freakin’flu and not anything to do with the game.   This mini-event has been a breeze, and I finished it all on Tuesday. I’m enjoying the time off to design…when EA isn’t messing with me.

This has also given me a ton of time to ponder some of the biggest questions about our game, and the weird new way in which EA is doling out land.  As you will see (by way of my new screen-grab app and editing tools), I have loads of one…and a dearth of another.

Let’s dive into Land Use Planning 101…

We constantly hear people whining about needing more land. It is a complete conundrum to me, as after playing since almost the first day of the revised version of this game (October 2012), my problem is not enough land, but the ridiculous item limits that EA places on players.

I’ll state why I think it is ridiculous first…and then offer a solution.

There are two primary points to why item limits are ridiculous.  The first should be obvious, as EA is the primary developer of both TSTO and SimsCity. The primary goal of SimCity is to build a huge, functioning city, and let its inhabitants live/work/play in that city. It’s a chance to play God. Sound familiar, if you replace “God” with “Skyfinger?”  It should.  So, limiting the number of items you have available to place in your town is stupid…not only because it limits the game play, but also because it limits the profit. That’s right…profit.

If EA really wants us to gobble up all of the Premium Items, they would be smart to make their purchase and placement as unlimited as possible.  It is NOT a matter of server space. These are digital baubles…and the storage mess for things placed “in the attic” of our games, proves that packing loads and loads of clutter in storage doesn’t change anything.  It is a coding issue in regards to being able to handle what is “in the grid” without glitching.  And trust me…Glitch it does.

The solution to both problems?  FIX THE DAMN CODE!!!!!!!!!!!

I will not be spending real money on this game until they do.  As it is, KEM farming provides about the right flow of Bonuts for me to buy what I want, with more than enough land to place it. However, I am now at that annoying place where I am making decisions based on the number of items I am allowed. So…I have STOPPED handing them money (which I did for the better part of 5 years) and now am happy to play on “house money.”

The “need more land” issue is more perplexing…because it is clear to me that some people simply don’t make good use of the land they already have.  As you will see in this video, I have LOADS of items…with lush, detailed areas in my TSTO world…and still have loads and loads of surplus land.

So there you have it… I actually have more than 170 squares of land…and yet, after playing since October, 2012, I am apparently “out of space” when it comes to the number of items I can place without my town going nuts…or looking like a bad acid trip.

As for those of you who doubt that detail is important?  Take a look at this AMAZING stadium by one of my neighbors.  It was worth any item limit…it is gorgeous…

So here’s the deal, EA…you want to keep us playing, and spending money on Premium Items?  Stop being stingy with the land (Free Tokens for land you don’t want, in a weird corner of our towns is a PITA)…and stop with the item limits. We will keep designing, and playing, and coming back if you just unshackle our freedom to design!

OK…CHECK BACK TOMORROW for an even more important building project!

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47 responses to “Friday Filler – The Question About Land Use and Item Limits

  1. Get rid of Land Tokens!! I WILL NOT BUY AND DONUTS TO BUY ANYTHING BECAUSE I HAVE NO WHERE TO PUT ITEMS! Now I have buildings all jammed together and it looks like crap. Kim

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  2. I am irritated with th whole land thing as well!!!!!!

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  3. Agree. EA needs to up the item limit. I was (un)lucky enough to download before version 1.0 got pulled from the AppStore. I’ve got a hefty amount of time and more money than my wife would like into the game, but Christmas & the tax return came and went without me buying a single donut because I have over 800 and the item limit has stunted the growth of my Springfield. I’m redesigning and trying to pull items without sacrificing my astetic and gags, but unless there’s another Bleeding Fums Murphy caliber item is released I’ll probably have over a 1000 donuts come my Halloween spending like Mrs Quincy spree.

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  4. As a programmer, I can tell you ‘Fixing the damn code’ won’t always work. There are limits to what you can do without a total redesign. Total redesigns are fraught with issues that will cost a lot to support and iron out. Total redesigns occur because your software grew in ways you couldn’t have predicted at the start. But the big issue with a redesign is that the game will have to merit it moneywise. And with so many free donuts now, the games earning potential is reduced. I suspect they would sooner released a TappedOut2 and start over, than fix these things.

    The limits are there for memory management reasons. Programmers ignoring those, do so at their peril.

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  5. Why not allow people to sell the items you get doing an ‘event’ that you have no use for now and probably never will.

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    • I’ve been playing with a similar idea for a while…why not a once-a-year chance at a garage sale? Place everything you don’t want into a special “box” (including all the unsalable items cluttering our inventory) and sell it for a flat rate, be it $1M or $250K. The catch would be that you can only do it once, and then the option goes away for a year.

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    • Like all the stuff the Beast give you. I don’t need 556 toilets, however need the money I get from the Beasts 😀

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  6. Hey patric how about you ban me for being an annoying PITA.

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  7. I agree the item limit should be eliminated. Also, if I am not mistaken each item now placed on the ocean counts as 3 items. I don`t get that.

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  8. That stadium is better than most I’ve been to. Great job Michael Jackson… I mean Leon K.

    Liked by 1 person

  9. I never understood this complaint. I have been playing forever. I have most premium items from the store (almost no limited time premium items tho). But I have A TON of land to spare; I don’t even have it all purchased yet!!

    You guys should just store the event items that are non canonical. It’s okay too keep stuff in storage. My town is well spread out and looks real, non of this cluttered garbage of random placements. And I’m not even close to limits.

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  10. on the topic of land, and towns…
    i have been going through my friends, removing those who are inactive, or whose towns are just stuff randomly everywhere. As such i have a few open friend spots.
    Please add me at “************”
    (nah, I’m joking, i wouldn’t do that to you Patric)
    Anyway, i want your opinion, person randomly looking at this,do you think this is fair? justifiable? how can i easily sort through and just find nice towns, not smaller towns without much in it?

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  11. So I have a glitch going on that’s annoying but is also giving me unlimited donuts and cash. I am on the quest ‘In it to Win It part 4’ and have all my characters on the 4hr missions to auction items or lose to mysterious bidder at the auction house. The 4 hours is up and after I collect all the xp and cash, the quest doesn’t advance. But f I go to Krustyland and back (or shutdown the game and restart), I come back to all the characters thumbs up (quests are done) on the auction house again and I get the same xp and cash again. Rinse and repeat. With the bonus collider on, I’m getting donuts every time. I moved my krustyland shuttle next to the auction house to make it easier. Anyone else have this glitch going on?

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  12. I think EA might start offering more Free Land Tokens in mini events (like the current one with 2 available) and major events or even offer them for donuts e.g. 1 Free Land Token could cost 3 or 5 donuts. The item limit does near enough increase with every update for new stuff but I think they should increase it to 200 or 300 more items with the major events and stay on 100 more items with the mini events since the major events always has more items on offer than the mini events.

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  13. I’m a programmer, and I have to disagree on the item limits “bug” you keep referring to. There is a legitimate limit to the number of items (of ANYTHING for that matter) that can be in play at and one time, and that limit isn’t a bug. It is not a code limitation, it is a device limitation. It takes active memory to be able to display X number of things correctly in real time – plus everything else a phone or tablet has to do simultaneously.

    EA could probably easily up that limit and make some people happy, but then they’re cutting off their foot by making older devices no longer work because they don’t have the resources to keep up with the display requirements.

    Liked by 1 person

    • Older devices are out of play…have been for anyone that has a large town… I have a brand new iPad with loads of memory…still glitches.
      And the fact that they regularly increase the item limit by 100 or 200 doesn’t help your point.

      Add to that…EA does SimCity…which is far more robust. This is just old code on old code on old code, for a game they likely never expected to get this big.

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      • The game was launched in 2012, this code is way too old to be revised and update adequately. It needs to be written. All one has to do is look at this blog and the owners who tell you they won’t leave WordPress because too much time is invested in it.

        Same is true of EA, too much is invested in this code no matter how bloated and outdated it has become. This is why EA restarts the Sims games instead of updating them. Yes, there is a cash desire too, but the code is not timeless and hinders the development.

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  14. I agree with Patric and the general consensus that we’d spend more if we weren’t so limited. I still have land to spare, but I skip many premium items due to future concerns of running out of space. And for the love of all that is holy, EA (if anyone is reading), please let us sell excess clutter in our inventory. I have so many items I will never use that are in my way. I understand why we can’t get rid of certain necessary items during an event, but making us keep it forever is ridiculous.

    Liked by 1 person

  15. Oh and Patric, love the town! Great vid!

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  16. Amen Patric!!! FIX THE CODE EA!!! I’ve been playing since the beginning and I have plenty of land but what’s the reason to buy more characters or buildings or plants etc when the ea limit holds you back from using all your items?

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  17. I have been playing since “the reboot” and lurking on this site since about the same time. A few weeks ago, I decided that I was no longer enjoying the game like I use to. I put everything in storage that was not character related and I login once a day to do the daily challenge. I will still continue to play, like a junkie needs a hit to feel normal, but until EA stops with the same relentless formula for every event, it will no longer be the happy spot in my life like it was. I stopped paying for donuts years ago, but I know enough different methods that I can still be a completest. As for land, I have plenty now. No more parks, theme areas, etc… At the end of every event, everything will go to storage.

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  18. I am out of land even though I have nuked and completely redesigned my Springfield. I also still have a ton of stuff in my inventory that I can’t use because of the item cap.

    Perhaps if thEAy allowed us to put more items in Krusty land it would help.

    Either way having no land left and a cap on my creativity is really putting me off spending any more money on the game. 😕

    Liked by 1 person

  19. How do you actually get that nice stadium?

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    • I‘m talking about those nice green/brown stands

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      • Those are the Single, Double and Triple Bleachers which were first available during the Tap Ball event in 2015. I think they were last re-released around the same time the daily challenges were added in 2016. The green and brown colour on the Bleachers is actually a skin for them (known as the Clay Set) which cost 50 donuts that is controlled at the Stadium Entrance (the decoration in the bottom right corner above the trophy icon), the original skin for them is blue, yellow and white in colour and there is a gold skin. Sadly, none of these items are available so you’re going to have to wait until EA releases them again.

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        • =(
          anything else like that or cool a new player (level 60) could make with inspiration? i lack the inspiration these days.

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          • If you want to see other people’s designs, you can look at the Design Guides on top of the page and look at 2D/3D designs from other players and the addicts, how to designs on older items, and the Springfield Showoff section which features designs on items that were recently added to the game such as Bart Royale, Christmas 2017, Halloween or Magical event 2017, Homerpalooza, etc. and some showoffs from mini events as well.

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  20. whoa, those mansion pieces used for private boxes in the stadium is a great touch.

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  21. I’m playing this game since the THOH with Cthulhu (which I did not finish, had no clue what to do for it…) Aaah I see it was 2015.
    I’ve nuked my town half a year later and though I had many buildings I lacked the wide open plains (and the money to purchase them) the founders of the original Springfield may have happened upon…

    So my design is rather a wimmelbook, which makes hunting Bigclaw or the leprechauns (finally got ’em 😀 ) a kind of Where’s Wally.
    Everything is properly organized, though, no senseless cluttering. It is always a fun for me looking at my town, finding a little detail to rearrange or to complete the scenery. Like the builder of a model railway might feel.

    Finally I have every land tile available for money and a vast desert of Lard Lads on my still unused wide open eeeeh now closed plains. I’m on the Patric side, nearly at 10,000 items and continuously annoyed by the item warning. An item count with appropriate message in the help/config window would be more than enough.

    EA on the other hand should consider the needs of the more widespreading builders. It may be a lame comparison but try to save an Excel sheet with a single entry in cell ZZZ10000. It has the same file size like a sheet with a single digit in A1.

    Besides character handling (another annoying send Springfieldians to…) EA could embiggen the game experience in a cromulent way by providing more space and the uncommented ability to fill it.

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  22. Its about time ea did something about the tasks that tie up all the characters when only a few are needed to complete the task, as for land I can see the token land becoming a problem as the tokens aren’t readily available, simp!e code fix or a complete v2 of the game

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  23. Details over everything! GTA IV and V is my biggest designing inspirations sans, obviously, the show itself

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  24. Two things.
    1. Don’t blame EAs code and warnings on item limits! They have all the stats of who’s playing, paying, and on what devices. A few years back, they booted off the older devices and gave the rest of us a better experience! I expect within the next year the same for the next wave of older devices.
    2. As for land, I purchased all I could, thanks to my pre limited white house farm, but I have enough acreage left for another year or more. But some people like clown vomit development where others, like myself, pride ourselves on themed areas. I could never demolish my stone cutters, clash of the clans, world travels, Homerpoluza, etc areas.

    As for room for improvement, oh we can definitely flog EA, but as a guy who works with SQL and other computer stuff, the underlying code base and infrastructure may not be able to handle it, YET. I say yet because with enough $$$ rolling in to pay for it, you better believe that EA is cresting a whole new code base to support happy tapping for another 5 years.

    I just wish for an add on App that allows me to walk and/or drive around my Springfield, even if it costs me $5 a year. Heck, how many other Springfields would be a joy to drive around trying to find various buildings.

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  25. Justin Henriks

    Thanks for another fantastic post Patric! I agree with the limit of items. I too have been playing for over 5 years and have also stopped paying for donuts (and I have handed EA plenty of my hard-earned dollars!) I am instead obtaining enough bonuts from KEM but would be happy to buy some donuts every so often to ensure the developers continue to further develop the game. I have stopped spending money for a few reasons. Firstly, I am disappointed about EA controlling the amount of land we can purchase (due to the tokens) as when there is a new building available I am in the position of having nowhere to place it. Whilst I could remodel my town in order to create more available land, I feel that I have fairly densely placed buildings already. I don’t feel this is inspiring me to continue when I can’t be creative with my city planning. Secondly, as you mentioned in your recent post, the events are turning into slow and tedious grinds. If EA were to improve these aspects of the game, I would happily return to my ‘real money’ spending ways.

    Liked by 2 people

  26. I really like your point about paying money though for a game that limits your creativity. Very spot on and really gets down to the whole problem with their code. Why the hell would I pay for more stuff I can’t display cause you tell me I’m running out of space. They will need to make a V2 of this game to fix the code. Since the game is over 5 years old the code is by todays standards antiquated. Most game franchises would be on Part 2 or even part 3 of a game after this much time.

    Liked by 1 person

  27. Ah you went crazy with the small items it looks like. I am way under item count but use a lot more land than you do. Still I have LOADS of space open to me and have been bonutting like crazy since Music Event. I have actually been completing character lists with events due to the KEM farming. I’ve noticed some designers stick 1 building on 4 squares of land and some designers pack it all in with as little room as possible. At my current pace and design aesthetic I may run low on space by Halloween next fall if this is the rate of land release.

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  28. The argument ‘I have more than enough land, so everybody should have more than enough land’ is just another version of ‘If I’m happy going the legal speed limit in the left lane, everybody should be happy going the legal limit in the laft lane’. We’re all different and all have different ways of designing…there is no right, wrong, enough or not enough. I agree that doling land out as prizes is kinda stupid and it’s illogical from a profit based viewpoint, but then saying that some people “need to be more efficient” is kinda counter intuitive to your argument. The game is supposed to be fun, not an exercise in urban planning.

    Liked by 3 people

    • I want both…more options for land…and no item limits. Period….but I still have a ton of land, so I’ll settle for no limits..which may create a need for more land…right.

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  29. The pavement, water, tile, road, etc, counts for the building/decoration amount?

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    • Nope…just inventory items. Not sure about boardwalk tiles and ice tiles, tho, since we have to earn and place them like other items.

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      • Easy to test. Get near a warning pop up and go up and down with the items in question. I’ll test if it comes up in my game.

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  30. I guess I’m now joining the club. With my new outlands area, I have finally filled up all my open land. Of course there’s still quite a few squares along the side I can purchase to increase space. But, that would be on the far side of my forest that works really well on the outskirts of town. I’ve always been the kind of designer that likes things in logical places. So it looks like I’m coming down to buying the extra land then massively remodeling perhaps.

    Liked by 1 person

    • Your town is pretty nicely organized, hope you don’t have to redesign again. I don’t have any parcels left to buy, so I have to wait for what they are awarding as prizes. You’ve seen my town… I love the seperate island concept…seems silly to have to squeeze everything together…but…whatever🙄.

      Liked by 1 person

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