Friday Filler – The Question About Land Use and Item Limits

Thank Grog It’s Firday!!

Well…let’s face it…if I tried to play the “I’m so wiped out” card again, you would start putting my pleas into the “CrankyOldGuy who whined” box and just ignore me. The fact is, I am tired…but it is all about the tail end of this freakin’flu and not anything to do with the game.   This mini-event has been a breeze, and I finished it all on Tuesday. I’m enjoying the time off to design…when EA isn’t messing with me.

This has also given me a ton of time to ponder some of the biggest questions about our game, and the weird new way in which EA is doling out land.  As you will see (by way of my new screen-grab app and editing tools), I have loads of one…and a dearth of another.

Let’s dive into Land Use Planning 101…

We constantly hear people whining about needing more land. It is a complete conundrum to me, as after playing since almost the first day of the revised version of this game (October 2012), my problem is not enough land, but the ridiculous item limits that EA places on players.

I’ll state why I think it is ridiculous first…and then offer a solution.

There are two primary points to why item limits are ridiculous.  The first should be obvious, as EA is the primary developer of both TSTO and SimsCity. The primary goal of SimCity is to build a huge, functioning city, and let its inhabitants live/work/play in that city. It’s a chance to play God. Sound familiar, if you replace “God” with “Skyfinger?”  It should.  So, limiting the number of items you have available to place in your town is stupid…not only because it limits the game play, but also because it limits the profit. That’s right…profit.

If EA really wants us to gobble up all of the Premium Items, they would be smart to make their purchase and placement as unlimited as possible.  It is NOT a matter of server space. These are digital baubles…and the storage mess for things placed “in the attic” of our games, proves that packing loads and loads of clutter in storage doesn’t change anything.  It is a coding issue in regards to being able to handle what is “in the grid” without glitching.  And trust me…Glitch it does.

The solution to both problems?  FIX THE DAMN CODE!!!!!!!!!!!

I will not be spending real money on this game until they do.  As it is, KEM farming provides about the right flow of Bonuts for me to buy what I want, with more than enough land to place it. However, I am now at that annoying place where I am making decisions based on the number of items I am allowed. So…I have STOPPED handing them money (which I did for the better part of 5 years) and now am happy to play on “house money.”

The “need more land” issue is more perplexing…because it is clear to me that some people simply don’t make good use of the land they already have.  As you will see in this video, I have LOADS of items…with lush, detailed areas in my TSTO world…and still have loads and loads of surplus land.

So there you have it… I actually have more than 170 squares of land…and yet, after playing since October, 2012, I am apparently “out of space” when it comes to the number of items I can place without my town going nuts…or looking like a bad acid trip.

As for those of you who doubt that detail is important?  Take a look at this AMAZING stadium by one of my neighbors.  It was worth any item limit…it is gorgeous…

So here’s the deal, EA…you want to keep us playing, and spending money on Premium Items?  Stop being stingy with the land (Free Tokens for land you don’t want, in a weird corner of our towns is a PITA)…and stop with the item limits. We will keep designing, and playing, and coming back if you just unshackle our freedom to design!

OK…CHECK BACK TOMORROW for an even more important building project!


46 responses to “Friday Filler – The Question About Land Use and Item Limits

  1. I am irritated with th whole land thing as well!!!!!!


  2. Agree. EA needs to up the item limit. I was (un)lucky enough to download before version 1.0 got pulled from the AppStore. I’ve got a hefty amount of time and more money than my wife would like into the game, but Christmas & the tax return came and went without me buying a single donut because I have over 800 and the item limit has stunted the growth of my Springfield. I’m redesigning and trying to pull items without sacrificing my astetic and gags, but unless there’s another Bleeding Fums Murphy caliber item is released I’ll probably have over a 1000 donuts come my Halloween spending like Mrs Quincy spree.


  3. As a programmer, I can tell you ‘Fixing the damn code’ won’t always work. There are limits to what you can do without a total redesign. Total redesigns are fraught with issues that will cost a lot to support and iron out. Total redesigns occur because your software grew in ways you couldn’t have predicted at the start. But the big issue with a redesign is that the game will have to merit it moneywise. And with so many free donuts now, the games earning potential is reduced. I suspect they would sooner released a TappedOut2 and start over, than fix these things.

    The limits are there for memory management reasons. Programmers ignoring those, do so at their peril.


  4. Why not allow people to sell the items you get doing an ‘event’ that you have no use for now and probably never will.


    • I’ve been playing with a similar idea for a while…why not a once-a-year chance at a garage sale? Place everything you don’t want into a special “box” (including all the unsalable items cluttering our inventory) and sell it for a flat rate, be it $1M or $250K. The catch would be that you can only do it once, and then the option goes away for a year.


    • Like all the stuff the Beast give you. I don’t need 556 toilets, however need the money I get from the Beasts 😀


  5. Hey patric how about you ban me for being an annoying PITA.


  6. I agree the item limit should be eliminated. Also, if I am not mistaken each item now placed on the ocean counts as 3 items. I don`t get that.


  7. That stadium is better than most I’ve been to. Great job Michael Jackson… I mean Leon K.

    Liked by 1 person

  8. I never understood this complaint. I have been playing forever. I have most premium items from the store (almost no limited time premium items tho). But I have A TON of land to spare; I don’t even have it all purchased yet!!

    You guys should just store the event items that are non canonical. It’s okay too keep stuff in storage. My town is well spread out and looks real, non of this cluttered garbage of random placements. And I’m not even close to limits.


  9. on the topic of land, and towns…
    i have been going through my friends, removing those who are inactive, or whose towns are just stuff randomly everywhere. As such i have a few open friend spots.
    Please add me at “************”
    (nah, I’m joking, i wouldn’t do that to you Patric)
    Anyway, i want your opinion, person randomly looking at this,do you think this is fair? justifiable? how can i easily sort through and just find nice towns, not smaller towns without much in it?


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