I was sooooo hoping for some twists and turns…in the next “major update event.” But, no…it appears that the only real twists are that I am stuck doing update info, while Alissa and her family are doing “Everything Disney” down in Orlando. It’s OK…she deserves a break…and I haven’t had to cover an update for months and months.
BUT…like it or not, you also get my commentary, along with as many “facts” as I can pull out of thin air. I don’t do the “frackin’ thang,” so most of what I will be posting is just from my own game play experience.
Luckily (or unluckily), EA has made this another “wash, rinse, repeat” kind of update…with the ability to earn “coins” that can be used to buy stuff most of the long time players already have. Meh…
These days TSTO seems to be all about the downtime. That dreaded word so many long-time players hate to see. Let’s face it, these days even when there’s an event (or mini-event) going on there’s still LOADS of downtime in TSTO. It’s funny because we used to crave downtime because the events were so intense we wanted time to figure out what to do with the items. With event tasks becoming more mundane with every update, it can leave some Tappers frustrated at the shell of what TSTO used to be.
This game used to spark ingenuity, creativity, and fun with players. If we wanted a design, or particular “look”, in Springfield we had to think of creative ways to make it happen, as we weren’t just given the item. Things like drive-ins, parking garages, skyscrapers, and more…now they’re a staple in the game, but “back in the day” we used to have to come up with creative 3D designs to make these ideas come to life in our town.
It’s time to go back and see if we can reignite that creative TSTO spark for many of us…and bring back the reasons many of us fell in love with this game in the first place.
Over the next few weeks (or months), as time allows I’m going to be going back into our archives and breathe new life into design posts from 5-6 years ago. Ideas to get the “creative juices” flowing. Or, as Patric might say, this is my own version of DID…